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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-09 13:53:50 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-09 13:53:50 +0100 |
commit | c2978a34576192d79c1fdc4664eafe316be49e51 (patch) | |
tree | 48db5c74ed757bfdf178a70e77eddff693c76a35 /src/Tracer.cpp | |
parent | Hexified colours (diff) | |
parent | Updated Core (diff) | |
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Diffstat (limited to 'src/Tracer.cpp')
-rw-r--r-- | src/Tracer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Tracer.cpp b/src/Tracer.cpp index ef136302f..968a64439 100644 --- a/src/Tracer.cpp +++ b/src/Tracer.cpp @@ -226,7 +226,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z); // Block is counted as a collision if we are not doing a line of sight and it is solid, // or if the block is not air and not water. That way mobs can still see underwater. - if ((!a_LineOfSight && g_BlockIsSolid[BlockID]) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID))) + if ((!a_LineOfSight && cBlockInfo::IsSolid(BlockID)) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID))) { BlockHitPosition = pos; int Normal = GetHitNormal(a_Start, End, pos ); |