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authorpeterbell10 <peterbell10@live.co.uk>2018-07-24 23:30:49 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2018-07-24 23:30:49 +0200
commitc94d7184ebaf7e8540f717c70c1e03ae62e5a7bd (patch)
tree3a373f8ea6f06dc9b117d2d103bfaee5705040b8 /src/Simulator
parentStop cFunctionRef constructor from disabling default copy constructor. (#4173) (diff)
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Diffstat (limited to 'src/Simulator')
-rw-r--r--src/Simulator/FloodyFluidSimulator.cpp4
-rw-r--r--src/Simulator/VaporizeFluidSimulator.cpp10
2 files changed, 6 insertions, 8 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp
index b5ded0c3e..76f1502ff 100644
--- a/src/Simulator/FloodyFluidSimulator.cpp
+++ b/src/Simulator/FloodyFluidSimulator.cpp
@@ -258,7 +258,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
- a_NearChunk->BroadcastSoundEffect(
+ m_World.BroadcastSoundEffect(
"block.lava.extinguish",
Vector3d(BlockX, a_RelY, BlockZ),
0.5f,
@@ -278,7 +278,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
- a_NearChunk->BroadcastSoundEffect(
+ m_World.BroadcastSoundEffect(
"block.lava.extinguish",
Vector3d(BlockX, a_RelY, BlockZ),
0.5f,
diff --git a/src/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp
index 873dbe177..32a55794d 100644
--- a/src/Simulator/VaporizeFluidSimulator.cpp
+++ b/src/Simulator/VaporizeFluidSimulator.cpp
@@ -5,7 +5,9 @@
#include "Globals.h"
#include "VaporizeFluidSimulator.h"
+#include "../OpaqueWorld.h"
#include "../Chunk.h"
+#include "../Blocks/BroadcastInterface.h"
@@ -35,13 +37,9 @@ void cVaporizeFluidSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk)
)
{
a_Chunk->SetBlock(RelX, a_Block.y, RelZ, E_BLOCK_AIR, 0);
- a_Chunk->BroadcastSoundEffect(
+ World::GetBroadcastInterface(m_World).BroadcastSoundEffect(
"block.fire.extinguish",
- {
- static_cast<double>(a_Block.x),
- static_cast<double>(a_Block.y),
- static_cast<double>(a_Block.z)
- },
+ Vector3d(a_Block),
1.0f,
0.6f
);