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authorLane Kolbly <lane@rscheme.org>2017-08-17 15:48:38 +0200
committerMattes D <github@xoft.cz>2017-08-17 15:48:38 +0200
commit7bdbfad1bbabb84e650261ad31d2d9b47f8b12a9 (patch)
tree59128a57d87d7826de450a71e060bd869e837a4a /src/Simulator/SimulatorManager.h
parentUpdated docs to mention InfoDump for creating README.md, etc. (#3895) (diff)
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-rw-r--r--src/Simulator/SimulatorManager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/SimulatorManager.h b/src/Simulator/SimulatorManager.h
index daa949157..98a60b4ee 100644
--- a/src/Simulator/SimulatorManager.h
+++ b/src/Simulator/SimulatorManager.h
@@ -36,7 +36,7 @@ public:
void SimulateChunk(std::chrono::milliseconds a_DT, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk);
/* Called when a single block changes, wakes all simulators up for the block and its face-neighbors. */
- void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
+ void WakeUp(Vector3i a_Block, cChunk * a_Chunk);
/** Does the same processing as WakeUp, but for all blocks within the specified area.
Has better performance than calling WakeUp for each block individually, due to neighbor-checking.