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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-25 22:54:00 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-25 22:54:00 +0200 |
commit | 85c298d73e871daadf91671cdae9db83e30f9029 (patch) | |
tree | 2f9a2afcc0bb676454f332f78bffb7bd3e6ea380 /src/Simulator/Simulator.h | |
parent | Fixed some block checks (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/Simulator.h | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h index 7cc2f1344..f28a07e35 100644 --- a/src/Simulator/Simulator.h +++ b/src/Simulator/Simulator.h @@ -3,24 +3,28 @@ #include "../Vector3.h" +class cWorld; +class cChunk; -template <class ChunkType, class WorldType> class cSimulator { public: - cSimulator(WorldType & a_World); - virtual ~cSimulator(); + cSimulator(cWorld & a_World) + : m_World(a_World) + { + } + + virtual ~cSimulator() {} /// Called in each tick, a_Dt is the time passed since the last tick, in msec virtual void Simulate(float a_Dt) = 0; /// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available - virtual void SimulateChunk(float a_Dt, int a_ChunkX, - int a_ChunkZ, ChunkType * a_Chunk) + virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { UNUSED(a_Dt); UNUSED(a_ChunkX); @@ -29,7 +33,7 @@ public: } /// Called when a block changes - virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk); + virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0; @@ -37,9 +41,9 @@ protected: friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up /// Called to simulate a new block - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk) = 0; + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0; - WorldType & m_World; + cWorld & m_World; } ; |