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authorMattes D <github@xoft.cz>2017-07-14 16:18:33 +0200
committerLukas Pioch <lukas@zgow.de>2017-07-16 10:01:19 +0200
commit167c4bf2e691e22240a3c41ebc7181a03933fdb4 (patch)
tree562d5ac29ef39b1fa2b94fad3825333e39204e69 /src/Simulator/Simulator.cpp
parentHandle middle mouse drag (#3847) (diff)
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Diffstat (limited to 'src/Simulator/Simulator.cpp')
-rw-r--r--src/Simulator/Simulator.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/Simulator/Simulator.cpp b/src/Simulator/Simulator.cpp
index 0175fd67d..275d60161 100644
--- a/src/Simulator/Simulator.cpp
+++ b/src/Simulator/Simulator.cpp
@@ -5,6 +5,7 @@
#include "../BlockID.h"
#include "../Defines.h"
#include "../Chunk.h"
+#include "../Cuboid.h"
#ifdef __clang__
#pragma clang diagnostic ignored "-Wweak-template-vtables"
@@ -38,3 +39,52 @@ void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chu
+
+void cSimulator::WakeUpArea(const cCuboid & a_Area)
+{
+ cCuboid area(a_Area);
+ area.Sort();
+ area.Expand(1, 1, 1, 1, 1, 1); // Expand the area to contain the neighbors, too.
+ area.ClampY(0, cChunkDef::Height - 1);
+
+ // Add all blocks, in a per-chunk manner:
+ int chunkStartX, chunkStartZ, chunkEndX, chunkEndZ;
+ cChunkDef::BlockToChunk(area.p1.x, area.p1.z, chunkStartX, chunkStartZ);
+ cChunkDef::BlockToChunk(area.p2.x, area.p2.z, chunkEndX, chunkEndZ);
+ for (int cz = chunkStartZ; cz <= chunkEndZ; ++cz)
+ {
+ for (int cx = chunkStartX; cx <= chunkEndX; ++cx)
+ {
+ m_World.DoWithChunk(cx, cz, [this, &area](cChunk & a_CBChunk) -> bool
+ {
+ if (!a_CBChunk.IsValid())
+ {
+ LOGWARNING("%s: Trying to wake up inside a non-valid chunk [%d, %d]. Ignoring.",
+ __FUNCTION__, a_CBChunk.GetPosX(), a_CBChunk.GetPosZ()
+ );
+ return true;
+ }
+ int startX = std::max(area.p1.x, a_CBChunk.GetPosX() * cChunkDef::Width);
+ int startZ = std::max(area.p1.z, a_CBChunk.GetPosZ() * cChunkDef::Width);
+ int endX = std::min(area.p2.x, a_CBChunk.GetPosX() * cChunkDef::Width + cChunkDef::Width - 1);
+ int endZ = std::min(area.p2.z, a_CBChunk.GetPosZ() * cChunkDef::Width + cChunkDef::Width - 1);
+ for (int y = area.p1.y; y <= area.p2.y; ++y)
+ {
+ for (int z = startZ; z <= endZ; ++z)
+ {
+ for (int x = startX; x <= endX; ++x)
+ {
+ AddBlock(x, y, z, &a_CBChunk);
+ } // for x
+ } // for z
+ } // for y
+ return true;
+ } // lambda
+ ); // DoWithChunk
+ } // for cx
+ } // for cz
+}
+
+
+
+