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author | Dave Tucker <dave@dtucker.co.uk> | 2015-11-24 00:39:19 +0100 |
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committer | Dave Tucker <dave@dtucker.co.uk> | 2015-11-24 14:21:40 +0100 |
commit | 83870f9fc0e19da646f408a2d6636adfe4b5c002 (patch) | |
tree | d63858a16962f83d68620bc55c8efeed126874a6 /src/Simulator/SandSimulator.cpp | |
parent | Merge pull request #2645 from Gargaj/followedarray (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/SandSimulator.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp index 70dde8cc0..2ced0cb83 100644 --- a/src/Simulator/SandSimulator.cpp +++ b/src/Simulator/SandSimulator.cpp @@ -8,6 +8,7 @@ #include "../Entities/FallingBlock.h" #include "../Chunk.h" #include "../IniFile.h" +#include "../EffectID.h" @@ -258,7 +259,7 @@ void cSandSimulator::FinishFalling( a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FallingBlockType, a_FallingBlockMeta); if (a_FallingBlockType == E_BLOCK_ANVIL) { - a_World->BroadcastSoundParticleEffect(1022, a_BlockX, a_BlockY, a_BlockZ, 0); + a_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_LAND, a_BlockX, a_BlockY, a_BlockZ, 0); } return; } |