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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-20 21:04:28 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-21 01:50:09 +0200 |
commit | d8c8d0124da12587bbaf52992f7a8d2e0b010544 (patch) | |
tree | 305983c82fdb55ec7f9bc37cda1b54304f4a0ecf /src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h | |
parent | cChunk's deleted copy constructor needs const (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h index bbc1c212d..2e04b4b75 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h @@ -189,7 +189,7 @@ namespace RedstoneWireHandler DataForChunk(Chunk).WireStates[Position] = Block; } - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { // Starts off as the wire's meta value, modified appropriately and returned auto Power = a_Chunk.GetMeta(a_Position); @@ -253,16 +253,16 @@ namespace RedstoneWireHandler return Power; } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { - // LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel); + // LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, Power); - if (a_Meta == a_PoweringData.PowerLevel) + if (a_Meta == Power) { return; } - a_Chunk.SetMeta(a_Position, a_PoweringData.PowerLevel); + a_Chunk.SetMeta(a_Position, Power); // Notify all positions, sans YP, to update: for (const auto Offset : RelativeAdjacents) |