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authorpeterbell10 <peterbell10@live.co.uk>2020-10-05 12:27:14 +0200
committerGitHub <noreply@github.com>2020-10-05 12:27:14 +0200
commita9031b6bae742b333b1b390192fa590f2ecb07ea (patch)
treeb2802c81d24d339c201a0747d66ba44e9ea8b1b0 /src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
parentFixed current end generator (#4968) (diff)
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
index ac739d3b8..a2964ea38 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
@@ -75,7 +75,7 @@ namespace RedstoneTorchHandler
a_Chunk.FastSetBlock(a_Position, ShouldPowerOn ? E_BLOCK_REDSTONE_TORCH_ON : E_BLOCK_REDSTONE_TORCH_OFF, a_Meta);
Data.m_MechanismDelays.erase(a_Position);
- for (const auto Adjacent : RelativeAdjacents)
+ for (const auto & Adjacent : RelativeAdjacents)
{
// Update all adjacents (including linked power positions)
// apart from our attachment, which can't possibly need an update: