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authorTiger Wang <ziwei.tiger@outlook.com>2020-07-26 15:15:00 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-07-26 15:16:46 +0200
commit4e5ab02a589582e2fa908909e3ee30360dd08be5 (patch)
tree848bb5338a5c5e52168702ee78058a6cc76f867f /src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h
parentFix incorrect big flower translation (diff)
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h137
1 files changed, 65 insertions, 72 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h
index 2d0ac97b9..fec38b14d 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h
@@ -1,7 +1,8 @@
#pragma once
-#include "../../World.h"
+#include "../../Chunk.h"
+#include "RedstoneSimulatorChunkData.h"
@@ -14,50 +15,11 @@ public:
cRedstoneHandler() = default;
DISALLOW_COPY_AND_ASSIGN(cRedstoneHandler);
- struct PoweringData
- {
- public:
- PoweringData(BLOCKTYPE a_PoweringBlock, unsigned char a_PowerLevel) :
- PoweringBlock(a_PoweringBlock),
- PowerLevel(a_PowerLevel)
- {
- }
-
- PoweringData(void) :
- PoweringBlock(E_BLOCK_AIR),
- PowerLevel(0)
- {
- }
-
- BLOCKTYPE PoweringBlock;
- unsigned char PowerLevel;
-
- inline friend bool operator < (const PoweringData & a_Lhs, const PoweringData & a_Rhs)
- {
- return (
- (a_Lhs.PowerLevel < a_Rhs.PowerLevel) ||
- (
- (a_Lhs.PowerLevel == a_Rhs.PowerLevel) &&
- ((a_Lhs.PoweringBlock == E_BLOCK_REDSTONE_WIRE) && (a_Rhs.PoweringBlock != E_BLOCK_REDSTONE_WIRE))
- )
- );
- }
-
- inline friend bool operator == (const PoweringData & a_Lhs, const PoweringData & a_Rhs)
- {
- return (a_Lhs.PowerLevel == a_Rhs.PowerLevel);
- }
-
- inline friend bool operator != (const PoweringData & a_Lhs, const PoweringData & a_Rhs)
- {
- return !operator ==(a_Lhs, a_Rhs);
- }
- };
+ using SourceCallback = cFunctionRef<void(Vector3i)>;
- virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const = 0;
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const = 0;
- virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const = 0;
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const = 0;
+ virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const = 0;
+ virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const = 0;
+ virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const = 0;
// Force a virtual destructor
virtual ~cRedstoneHandler() {}
@@ -72,15 +34,9 @@ protected:
return ToReturn;
}
- inline static Vector3i OffsetYP()
- {
- return Vector3i(0, 1, 0);
- }
+ inline static Vector3i OffsetYP{ 0, 1, 0 };
- inline static Vector3i OffsetYM()
- {
- return Vector3i(0, -1, 0);
- }
+ inline static Vector3i OffsetYM{ 0, -1, 0 };
static cVector3iArray GetAdjustedRelatives(Vector3i a_Position, cVector3iArray a_Relatives)
{
@@ -91,31 +47,68 @@ protected:
return a_Relatives;
}
- inline static cVector3iArray GetRelativeAdjacents()
+ inline static cIncrementalRedstoneSimulatorChunkData & DataForChunk(cChunk & a_Chunk)
+ {
+ return *static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_Chunk.GetRedstoneSimulatorData());
+ }
+
+ template <typename... ArrayTypes>
+ static void UpdateAdjustedRelatives(cChunk & From, cChunk & To, const Vector3i Position)
{
- return
+ DataForChunk(To).WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position));
+ }
+
+ template <typename ArrayType, typename... ArrayTypes>
+ static void UpdateAdjustedRelatives(cChunk & From, cChunk & To, const Vector3i Position, const ArrayType & Relative, const ArrayTypes &... Relatives)
+ {
+ for (const auto Offset : Relative)
+ {
+ DataForChunk(To).GetActiveBlocks().push(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position + Offset));
+ }
+
+ UpdateAdjustedRelatives(From, To, Position, Relatives...);
+ }
+
+ template <typename ArrayType, typename... ArrayTypes>
+ static void InvokeForAdjustedRelatives(SourceCallback Callback, Vector3i Position, const ArrayType & Relative, const ArrayTypes &... Relatives)
+ {
+ for (const auto Offset : Relative)
{
- {
- { 1, 0, 0 },
- { -1, 0, 0 },
- { 0, 1, 0 },
- { 0, -1, 0 },
- { 0, 0, 1 },
- { 0, 0, -1 },
- }
- };
+ Callback(Position + Offset);
+ }
+
+ InvokeForAdjustedRelatives(Callback, Position, Relatives...);
}
- inline static cVector3iArray GetRelativeLaterals()
+ inline static std::array<Vector3i, 6> RelativeAdjacents
+ {
+ {
+ { 1, 0, 0 },
+ { -1, 0, 0 },
+ { 0, 1, 0 },
+ { 0, -1, 0 },
+ { 0, 0, 1 },
+ { 0, 0, -1 },
+ }
+ };
+
+ inline static std::array<Vector3i, 4> RelativeLaterals
{
- return
{
- {
- { 1, 0, 0 },
- { -1, 0, 0 },
- { 0, 0, 1 },
- { 0, 0, -1 },
- }
- };
+ { 1, 0, 0 },
+ { -1, 0, 0 },
+ { 0, 0, 1 },
+ { 0, 0, -1 },
+ }
+ };
+
+private:
+
+ static void UpdateAdjustedRelatives(cVector3iArray &, Vector3i)
+ {
+ }
+
+ static void InvokeForAdjustedRelatives(SourceCallback, Vector3i)
+ {
}
};