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author | peterbell10 <peterbell10@live.co.uk> | 2017-07-15 04:09:55 +0200 |
---|---|---|
committer | Lukas Pioch <lukas@zgow.de> | 2017-07-17 21:40:43 +0200 |
commit | 60dfaa09679219868e58a44d6d86f5d8d524ce24 (patch) | |
tree | 66bbbc719322c331b68ab9f49b7a07ef7a870c1f /src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h | |
parent | Simulators: Added area-based wakeup. (diff) | |
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h | 45 |
1 files changed, 21 insertions, 24 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h index 34af3ccbc..55efee6b5 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h @@ -13,12 +13,7 @@ class cRedstoneComparatorHandler : public cRedstoneHandler typedef cRedstoneHandler super; public: - cRedstoneComparatorHandler(cWorld & a_World) : - super(a_World) - { - } - - unsigned char GetFrontPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel, unsigned char a_HighestRearPowerLevel) + unsigned char GetFrontPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel, unsigned char a_HighestRearPowerLevel) const { if (cBlockComparatorHandler::IsInSubtractionMode(a_Meta)) { @@ -32,15 +27,19 @@ public: } } - virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override { UNUSED(a_QueryPosition); UNUSED(a_QueryBlockType); + auto ChunkData = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData(); - return (cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3) == a_QueryPosition) ? static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel : 0; + return ( + (cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3) == a_QueryPosition) ? + ChunkData->GetCachedPowerData(a_Position).PowerLevel : 0 + ); } - virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override { UNUSED(a_Position); UNUSED(a_BlockType); @@ -77,36 +76,33 @@ public: } CCB; auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3); - m_World.DoWithBlockEntityAt(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, CCB); + a_World.DoWithBlockEntityAt(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, CCB); auto RearPower = CCB.m_SignalStrength; + auto RearType = a_World.GetBlock(RearCoordinate); - auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, m_World.GetBlock(RearCoordinate), static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()); + auto PotentialSourceHandler = cIncrementalRedstoneSimulator::GetComponentHandler(RearType); if (PotentialSourceHandler != nullptr) { - BLOCKTYPE Type; - NIBBLETYPE Meta; - if (m_World.GetBlockTypeMeta(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, Type, Meta)) - { - RearPower = std::max(CCB.m_SignalStrength, PotentialSourceHandler->GetPowerDeliveredToPosition(RearCoordinate, Type, Meta, a_Position, a_BlockType)); - } + NIBBLETYPE RearMeta = a_World.GetBlockMeta(RearCoordinate); + RearPower = std::max(CCB.m_SignalStrength, PotentialSourceHandler->GetPowerDeliveredToPosition(a_World, RearCoordinate, RearType, RearMeta, a_Position, a_BlockType)); } return RearPower; } - virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override { // Note that a_PoweringData here contains the maximum * side * power level, as specified by GetValidSourcePositions // LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData(); + auto Data = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData(); auto DelayInfo = Data->GetMechanismDelayInfo(a_Position); // Delay is used here to prevent an infinite loop (#3168) if (DelayInfo == nullptr) { - auto RearPower = GetPowerLevel(a_Position, a_BlockType, a_Meta); - auto FrontPower = GetFrontPowerLevel(a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel, RearPower); - auto PreviousFrontPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower)); + auto RearPower = GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta); + auto FrontPower = GetFrontPowerLevel(a_World, a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel, RearPower); + auto PreviousFrontPower = Data->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower)); bool ShouldBeOn = (RearPower > 0); // Provide visual indication by examining * rear * power level bool ShouldUpdate = (FrontPower != PreviousFrontPower.PowerLevel); // "Business logic" (:P) - determine by examining *side* power levels @@ -124,7 +120,7 @@ public: if (DelayTicks == 0) { - m_World.SetBlockMeta(a_Position, ShouldPowerOn ? (a_Meta | 0x8) : (a_Meta & 0x7)); + a_World.SetBlockMeta(a_Position, ShouldPowerOn ? (a_Meta | 0x8) : (a_Meta & 0x7)); Data->m_MechanismDelays.erase(a_Position); // Assume that an update (to front power) is needed. @@ -138,8 +134,9 @@ public: return {}; } - virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override { + UNUSED(a_World); UNUSED(a_BlockType); return cVector3iArray {cBlockComparatorHandler::GetSideCoordinate(a_Position, a_Meta & 0x3, false), cBlockComparatorHandler::GetSideCoordinate(a_Position, a_Meta & 0x3, true)}; } |