diff options
author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-07-29 21:15:09 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-04 19:15:18 +0200 |
commit | adb86a75dac91a210149fc28b1dbf5225896f66c (patch) | |
tree | b62bcb6cba06726081c598879d84018f7a39c824 /src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp | |
parent | Use std::queue for the block tick queue (diff) | |
download | cuberite-adb86a75dac91a210149fc28b1dbf5225896f66c.tar cuberite-adb86a75dac91a210149fc28b1dbf5225896f66c.tar.gz cuberite-adb86a75dac91a210149fc28b1dbf5225896f66c.tar.bz2 cuberite-adb86a75dac91a210149fc28b1dbf5225896f66c.tar.lz cuberite-adb86a75dac91a210149fc28b1dbf5225896f66c.tar.xz cuberite-adb86a75dac91a210149fc28b1dbf5225896f66c.tar.zst cuberite-adb86a75dac91a210149fc28b1dbf5225896f66c.zip |
Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp | 85 |
1 files changed, 36 insertions, 49 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp index f2c8b7e65..e3177e420 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp @@ -128,53 +128,6 @@ std::unique_ptr<cRedstoneHandler> cIncrementalRedstoneSimulator::CreateComponent -void cIncrementalRedstoneSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) -{ - Super::WakeUp(a_Chunk, a_Position, a_Block); - - auto & ChunkData = *static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_Chunk.GetRedstoneSimulatorData()); - - // Never update blocks without a handler: - if (GetComponentHandler(a_Block) == nullptr) - { - ChunkData.ErasePowerData(a_Position); - return; - } - - // Only update others if there is a redstone device nearby - for (int x = -1; x < 2; ++x) - { - for (int y = -1; y < 2; ++y) - { - if (!cChunkDef::IsValidHeight(a_Position.y + y)) - { - continue; - } - - for (int z = -1; z < 2; ++z) - { - auto CheckPos = a_Position + Vector3i{ x, y, z }; - BLOCKTYPE Block; - NIBBLETYPE Meta; - - // If we can't read the block, assume it is a mechanism - if ( - !a_Chunk.UnboundedRelGetBlock(CheckPos, Block, Meta) || - IsRedstone(Block) - ) - { - ChunkData.WakeUp(a_Position); - return; - } - } - } - } -} - - - - - void cIncrementalRedstoneSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { auto & ChunkData = *static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_Chunk->GetRedstoneSimulatorData()); @@ -273,13 +226,16 @@ void cIncrementalRedstoneSimulator::ProcessWorkItem(cChunk & Chunk, cChunk & Tic void cIncrementalRedstoneSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) { - auto & ChunkData = *static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_Chunk.GetRedstoneSimulatorData()); - if (!IsRedstone(a_Block)) { return; } + // Never update blocks without a handler: + ASSERT(GetComponentHandler(a_Block) != nullptr); + + auto & ChunkData = *static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_Chunk.GetRedstoneSimulatorData()); + if (IsAlwaysTicked(a_Block)) { ChunkData.AlwaysTickedPositions.emplace(a_Position); @@ -288,3 +244,34 @@ void cIncrementalRedstoneSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Positi // Always update redstone devices: ChunkData.WakeUp(a_Position); } + + + + + +void cIncrementalRedstoneSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) +{ + // Having WakeUp called on us directly means someone called SetBlock (or WakeUp) + // Since the simulator never does this, something external changed. Clear cached data: + static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_Chunk.GetRedstoneSimulatorData())->ErasePowerData(a_Position); + + // Queue the block, in case the set block was redstone: + AddBlock(a_Chunk, a_Position, a_Block); +} + + + + + +void cIncrementalRedstoneSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position, Vector3i a_Offset, BLOCKTYPE a_Block) +{ + // This is an automatic cross-coords wakeup by cSimulatorManager + // There is no need to erase power data; if a component was destroyed the 3-arg WakeUp will handle it + + AddBlock(a_Chunk, a_Position, a_Block); + + // The only thing to do go one block farther than this cross-coord, in the direction of Offset + // in order to notify linked-powered positions that there was a change + + // TODO: use a_Offset, exclude a_Position and a_Position - a_Offset +} |