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authorMattes D <github@xoft.cz>2016-06-16 21:54:09 +0200
committerGitHub <noreply@github.com>2016-06-16 21:54:09 +0200
commitec998e821fd905966ed14ed47a29520ec1d1d782 (patch)
treeb61d763a27e1986116c1a2f3b779bcf0bb1bd27b /src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
parentMerge pull request #3227 from cuberite/NormalizeVectorApi (diff)
parent- Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update. (diff)
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h27
1 files changed, 25 insertions, 2 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
index b67b8d4fb..3c9952582 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
@@ -18,6 +18,22 @@ public:
{
}
+ inline static bool IsActivated(NIBBLETYPE a_Meta)
+ {
+ return (a_Meta & E_META_DROPSPENSER_ACTIVATED) != 0;
+ }
+ inline static NIBBLETYPE SetActivationState(NIBBLETYPE a_Meta, bool IsOn)
+ {
+ if (IsOn)
+ {
+ return a_Meta | E_META_DROPSPENSER_ACTIVATED; // set the bit
+ }
+ else
+ {
+ return a_Meta & ~E_META_DROPSPENSER_ACTIVATED; // clear the bit
+ }
+ }
+
virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
{
UNUSED(a_Position);
@@ -39,8 +55,9 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
// LOGD("Evaluating spencer the dropspenser (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
-
- if (a_PoweringData.PowerLevel > 0)
+ bool IsPoweredNow = (a_PoweringData.PowerLevel > 0);
+ bool WasPoweredPreviously = IsActivated(a_Meta);
+ if (IsPoweredNow && !WasPoweredPreviously)
{
class cSetPowerToDropSpenser :
public cDropSpenserCallback
@@ -56,6 +73,12 @@ public:
m_World.DoWithDropSpenserAt(a_Position.x, a_Position.y, a_Position.z, DrSpSP);
}
+ // Update the internal dropspenser state if necessary
+ if (IsPoweredNow != WasPoweredPreviously)
+ {
+ m_World.SetBlockMeta(a_Position, SetActivationState(a_Meta, IsPoweredNow));
+ }
+
return {};
}