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author | Mattes D <github@xoft.cz> | 2013-12-09 21:16:57 +0100 |
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committer | Mattes D <github@xoft.cz> | 2013-12-09 21:16:57 +0100 |
commit | 567354b3caf1c7798ee12b48103421c022a0afe1 (patch) | |
tree | ad9d9680ee78a0a9ba8d1fc5e63045c07528f286 /src/Simulator/FluidSimulator.cpp | |
parent | Fixed angle normalization typo. (diff) | |
parent | fixed warnings in src/Generating/BioGen.cpp (diff) | |
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Diffstat (limited to 'src/Simulator/FluidSimulator.cpp')
-rw-r--r-- | src/Simulator/FluidSimulator.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index dac666484..72b2eb628 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" #include "FluidSimulator.h" @@ -138,7 +137,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a */ NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); //Current Block Meta so only lower points will be counted - int X = 0, Y = 0, Z = 0; //Lowest Pos will be stored here + int X = 0, Z = 0; //Lowest Pos will be stored here if (IsAllowedBlock(m_World.GetBlock(a_X, a_Y + 1, a_Z)) && a_Over) //check for upper block to flow because this also affects the flowing direction { @@ -167,14 +166,14 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a { LowestPoint = Meta; X = Pos->x; - Y = Pos->y; + Pos->y; //Remove if no side effects Z = Pos->z; } }else if(BlockID == E_BLOCK_AIR) { LowestPoint = 9; //This always dominates X = Pos->x; - Y = Pos->y; + Pos->y; //Remove if no side effects Z = Pos->z; } |