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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
commit | a6630d32394120a78af56bc612fa3c3449283248 (patch) | |
tree | 2c791266b0f213cd56961299da8d2258b8f85d8e /src/Simulator/FloodyFluidSimulator.h | |
parent | Fixed spawn point being generally in an ocean (diff) | |
parent | Voronoi-related biomegens use the new cVoronoiMap class. (diff) | |
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Diffstat (limited to 'src/Simulator/FloodyFluidSimulator.h')
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h new file mode 100644 index 000000000..c4af2e246 --- /dev/null +++ b/src/Simulator/FloodyFluidSimulator.h @@ -0,0 +1,53 @@ + +// FloodyFluidSimulator.h + +// Interfaces to the cFloodyFluidSimulator that represents a fluid simulator that tries to flood everything :) +// http://forum.mc-server.org/showthread.php?tid=565 + + + + + +#pragma once + +#include "DelayedFluidSimulator.h" + + + + + +// fwd: +class cBlockArea; + + + + + +class cFloodyFluidSimulator : + public cDelayedFluidSimulator +{ + typedef cDelayedFluidSimulator super; + +public: + cFloodyFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay, int a_NumNeighborsForSource); + +protected: + NIBBLETYPE m_Falloff; + int m_NumNeighborsForSource; + + // cDelayedFluidSimulator overrides: + virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override; + + /// Checks tributaries, if not fed, decreases the block's level and returns true + bool CheckTributaries(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_MyMeta); + + /// Spreads into the specified block, if the blocktype there allows. a_Area is for checking. + void SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta); + + /// Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so + bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); +} ; + + + + |