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authorTycho <work.tycho+git@gmail.com>2014-03-08 16:14:22 +0100
committerTycho <work.tycho+git@gmail.com>2014-03-08 16:14:22 +0100
commitc4c58c71fb0d38c2b13752810db0f52ba07c0af0 (patch)
tree0cc1bb8bd0fa5655bd86c6befaa71fec885da665 /src/Simulator/FloodyFluidSimulator.h
parentTurned on Werror (diff)
parentMerge branch 'master' into warnings (diff)
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Diffstat (limited to 'src/Simulator/FloodyFluidSimulator.h')
-rw-r--r--src/Simulator/FloodyFluidSimulator.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h
index 5fd91b2b1..632de3bb2 100644
--- a/src/Simulator/FloodyFluidSimulator.h
+++ b/src/Simulator/FloodyFluidSimulator.h
@@ -47,6 +47,12 @@ protected:
/** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */
bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
+ /** Checks if the specified block should harden (Water/Lava interaction) and if so, converts it to a suitable block.
+ *
+ * Returns whether the block was changed or not.
+ */
+ bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta);
+
/** Spread water to neighbors.
*
* May be overridden to provide more sophisticated algorithms.