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author | peterbell10 <peterbell10@live.co.uk> | 2018-01-03 18:41:16 +0100 |
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committer | GitHub <noreply@github.com> | 2018-01-03 18:41:16 +0100 |
commit | 757231cc6e777b8f4717d1467ef7efa01c7fde15 (patch) | |
tree | 6d1021761ad1c492700fe17560cb79520e508d60 /src/Simulator/FloodyFluidSimulator.cpp | |
parent | Concrete mixing (#4096) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index 05b00c639..b5ded0c3e 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -20,9 +20,9 @@ // Enable or disable detailed logging #if 0 - #define FLOG LOGD + #define FLUID_LOG LOGD #else - #define FLOG(...) + #define FLUID_LOG(...) #endif @@ -49,7 +49,7 @@ cFloodyFluidSimulator::cFloodyFluidSimulator( void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) { - FLOG("Simulating block {%d, %d, %d}: block %d, meta %d", + FLUID_LOG("Simulating block {%d, %d, %d}: block %d, meta %d", a_Chunk->GetPosX() * cChunkDef::Width + a_RelX, a_RelY, a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ, a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ), a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ) @@ -61,7 +61,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re if (!IsAnyFluidBlock(MyBlock)) { // Can happen - if a block is scheduled for simulating and gets replaced in the meantime. - FLOG(" BadBlockType exit"); + FLUID_LOG(" BadBlockType exit"); return; } @@ -79,7 +79,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re { // Has no tributary, has been decreased (in CheckTributaries()), // no more processing needed (neighbors have been scheduled by the decrease) - FLOG(" CheckTributaries exit"); + FLUID_LOG(" CheckTributaries exit"); return; } } @@ -153,7 +153,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a if (IsAnyFluidBlock(a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ))) { // This block is fed from above, no more processing needed - FLOG(" Fed from above"); + FLUID_LOG(" Fed from above"); return false; } } @@ -179,7 +179,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a if (IsAllowedBlock(BlockType) && IsHigherMeta(BlockMeta, a_MyMeta)) { // This block is fed, no more processing needed - FLOG(" Fed from {%d, %d, %d}, type %d, meta %d", + FLUID_LOG(" Fed from {%d, %d, %d}, type %d, meta %d", a_Chunk->GetPosX() * cChunkDef::Width + a_RelX + Coords[i].x, a_RelY, a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ + Coords[i].z, @@ -193,7 +193,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a // Block is not fed, decrease by m_Falloff levels: if (a_MyMeta >= 8) { - FLOG(" Not fed and downwards, turning into non-downwards meta %d", m_Falloff); + FLUID_LOG(" Not fed and downwards, turning into non-downwards meta %d", m_Falloff); a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, m_Falloff); } else @@ -201,12 +201,12 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a a_MyMeta += m_Falloff; if (a_MyMeta < 8) { - FLOG(" Not fed, decreasing from %d to %d", a_MyMeta - m_Falloff, a_MyMeta); + FLUID_LOG(" Not fed, decreasing from %d to %d", a_MyMeta - m_Falloff, a_MyMeta); a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, a_MyMeta); } else { - FLOG(" Not fed, meta %d, erasing altogether", a_MyMeta); + FLUID_LOG(" Not fed, meta %d, erasing altogether", a_MyMeta); a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); } } @@ -252,7 +252,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { // Lava flowing into water, change to stone / cobblestone based on direction: BLOCKTYPE NewBlock = (a_NewMeta == 8) ? E_BLOCK_STONE : E_BLOCK_COBBLESTONE; - FLOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone", + FLUID_LOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone", a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); @@ -273,7 +273,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { // Water flowing into lava, change to cobblestone / obsidian based on dest block: BLOCKTYPE NewBlock = (BlockMeta == 0) ? E_BLOCK_OBSIDIAN : E_BLOCK_COBBLESTONE; - FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s", + FLUID_LOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s", a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); @@ -319,7 +319,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i } // if (CanWashAway) // Spread: - FLOG(" Spreading to {%d, %d, %d} with meta %d", BlockX, a_RelY, BlockZ, a_NewMeta); + FLUID_LOG(" Spreading to {%d, %d, %d} with meta %d", BlockX, a_RelY, BlockZ, a_NewMeta); a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); m_World.GetSimulatorManager()->WakeUp({BlockX, a_RelY, BlockZ}, a_NearChunk); @@ -332,7 +332,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) { - FLOG(" Checking neighbors for source creation"); + FLUID_LOG(" Checking neighbors for source creation"); static const Vector3i NeighborCoords[] = { @@ -355,21 +355,21 @@ bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX // Neighbor not available, skip it continue; } - // FLOG(" Neighbor at {%d, %d, %d}: %s", x, y, z, ItemToFullString(cItem(BlockType, 1, BlockMeta)).c_str()); + // FLUID_LOG(" Neighbor at {%d, %d, %d}: %s", x, y, z, ItemToFullString(cItem(BlockType, 1, BlockMeta)).c_str()); if ((BlockMeta == 0) && IsAnyFluidBlock(BlockType)) { NumNeeded--; - // FLOG(" Found a neighbor source at {%d, %d, %d}, NumNeeded := %d", x, y, z, NumNeeded); + // FLUID_LOG(" Found a neighbor source at {%d, %d, %d}, NumNeeded := %d", x, y, z, NumNeeded); if (NumNeeded == 0) { // Found enough, turn into a source and bail out - // FLOG(" Found enough neighbor sources, turning into a source"); + // FLUID_LOG(" Found enough neighbor sources, turning into a source"); a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, 0); return true; } } } - // FLOG(" Not enough neighbors for turning into a source, NumNeeded = %d", NumNeeded); + // FLUID_LOG(" Not enough neighbors for turning into a source, NumNeeded = %d", NumNeeded); return false; } |