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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-07-31 19:26:33 +0200 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-07-31 19:26:33 +0200 |
commit | d19cde93fa3344f318fb0d4ffbf5bb0397a51a75 (patch) | |
tree | b5ee221d8a8e63c7d3b7868da1db19bf717a6ffd /src/Simulator/FireSimulator.h | |
parent | Merge pull request #2400 from cuberite/OffloadBadChunks (diff) | |
parent | Unified the doxy-comment format. (diff) | |
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Diffstat (limited to 'src/Simulator/FireSimulator.h')
-rw-r--r-- | src/Simulator/FireSimulator.h | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/src/Simulator/FireSimulator.h b/src/Simulator/FireSimulator.h index a40e29565..a59c66de5 100644 --- a/src/Simulator/FireSimulator.h +++ b/src/Simulator/FireSimulator.h @@ -31,35 +31,34 @@ public: static bool DoesBurnForever(BLOCKTYPE a_BlockType); protected: - /// Time (in msec) that a fire block takes to burn with a fuel block into the next step + /** Time (in msec) that a fire block takes to burn with a fuel block into the next step */ unsigned m_BurnStepTimeFuel; - /// Time (in msec) that a fire block takes to burn without a fuel block into the next step + /** Time (in msec) that a fire block takes to burn without a fuel block into the next step */ unsigned m_BurnStepTimeNonfuel; - /// Chance [0..100000] of an adjacent fuel to catch fire on each tick + /** Chance [0..100000] of an adjacent fuel to catch fire on each tick */ int m_Flammability; - /// Chance [0..100000] of a fuel burning out being replaced by a new fire block instead of an air block + /** Chance [0..100000] of a fuel burning out being replaced by a new fire block instead of an air block */ int m_ReplaceFuelChance; virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; - /// Returns the time [msec] after which the specified fire block is stepped again; based on surrounding fuels + /** Returns the time [msec] after which the specified fire block is stepped again; based on surrounding fuels */ int GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - /// Tries to spread fire to a neighborhood of the specified block + /** Tries to spread fire to a neighborhood of the specified block */ void TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - /// Removes all burnable blocks neighboring the specified block + /** Removes all burnable blocks neighboring the specified block */ void RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); /** Returns true if a fire can be started in the specified block, that is, it is an air block and has fuel next to it. Note that a_NearChunk may be a chunk neighbor to the block specified! - The coords are relative to a_NearChunk but not necessarily in it. - */ + The coords are relative to a_NearChunk but not necessarily in it. */ bool CanStartFireInBlock(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ); } ; @@ -67,7 +66,7 @@ protected: -/// Stores individual fire blocks in the chunk; the int data is used as the time [msec] the fire takes to step to another stage (blockmeta++) +/** Stores individual fire blocks in the chunk; the int data is used as the time [msec] the fire takes to step to another stage (blockmeta++) */ typedef cCoordWithIntList cFireSimulatorChunkData; |