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author | peterbell10 <peterbell10@live.co.uk> | 2018-01-03 18:41:16 +0100 |
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committer | GitHub <noreply@github.com> | 2018-01-03 18:41:16 +0100 |
commit | 757231cc6e777b8f4717d1467ef7efa01c7fde15 (patch) | |
tree | 6d1021761ad1c492700fe17560cb79520e508d60 /src/Simulator/FireSimulator.cpp | |
parent | Concrete mixing (#4096) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index ac7456b0a..927a7ae22 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -14,9 +14,9 @@ // Easy switch for turning on debugging logging: #if 0 - #define FLOG LOGD + #define FIRE_LOG LOGD #else - #define FLOG(...) + #define FIRE_LOG(...) #endif @@ -111,7 +111,7 @@ void cFireSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, if (!IsAllowedBlock(BlockType)) { // The block is no longer eligible (not a fire block anymore; a player probably placed a block over the fire) - FLOG("FS: Removing block {%d, %d, %d}", + FIRE_LOG("FS: Removing block {%d, %d, %d}", AbsPos.x, AbsPos.y, AbsPos.z ); itr = Data.erase(itr); @@ -148,14 +148,15 @@ void cFireSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, } /* - FLOG("FS: Fire at {%d, %d, %d} is stepping", + FIRE_LOG("FS: Fire at {%d, %d, %d} is stepping", itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width ); */ // Has the fire burnt out? if (BlockMeta == 0x0f) { - FLOG("FS: Fire at {%d, %d, %d} burnt out, removing the fire block", + // The fire burnt out completely + FIRE_LOG("FS: Fire at {%d, %d, %d} burnt out, removing the fire block", itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width ); a_Chunk->SetBlock(x, y, z, E_BLOCK_AIR, 0); @@ -271,7 +272,7 @@ void cFireSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk) } } // for itr - ChunkData[] - FLOG("FS: Adding block {%d, %d, %d}", a_Block.x, a_Block.y, a_Block.z); + FIRE_LOG("FS: Adding block {%d, %d, %d}", a_Block.x, a_Block.y, a_Block.z); ChunkData.push_back(cCoordWithInt(RelX, a_Block.y, RelZ, 100)); } @@ -351,7 +352,7 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int // Start the fire in the neighbor {x, y, z} /* - FLOG("FS: Trying to start fire at {%d, %d, %d}.", + FIRE_LOG("FS: Trying to start fire at {%d, %d, %d}.", x + a_Chunk->GetPosX() * cChunkDef::Width, y, z + a_Chunk->GetPosZ() * cChunkDef::Width ); */ @@ -365,7 +366,7 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int return; } - FLOG("FS: Starting new fire at {%d, %d, %d}.", a_PosX, y, a_PosZ); + FIRE_LOG("FS: Starting new fire at {%d, %d, %d}.", a_PosX, y, a_PosZ); a_Chunk->UnboundedRelSetBlock(x, y, z, E_BLOCK_FIRE, 0); } } // for y |