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author | r.ramazanov <r.ramazanov@servplus.ru> | 2014-04-23 16:15:28 +0200 |
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committer | r.ramazanov <r.ramazanov@servplus.ru> | 2014-04-23 16:15:28 +0200 |
commit | 103c867f1f42c38df3d2bfba2ffbc4c8e7ac2932 (patch) | |
tree | b17cb676477be05abac7084bc0e1e49f651c2456 /src/Server.h | |
parent | Mobs shouldn't burn when it's Raining #906 (diff) | |
parent | Merge pull request #925 from archshift/master (diff) | |
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Diffstat (limited to 'src/Server.h')
-rw-r--r-- | src/Server.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Server.h b/src/Server.h index b5c384a44..51c450ebd 100644 --- a/src/Server.h +++ b/src/Server.h @@ -59,7 +59,7 @@ public: // tolua_export // Player counts: int GetMaxPlayers(void) const {return m_MaxPlayers; } - int GetNumPlayers(void); + int GetNumPlayers(void) const; void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; } // Hardcore mode or not: @@ -168,7 +168,7 @@ private: cClientHandleList m_Clients; ///< Clients that are connected to the server and not yet assigned to a cWorld cClientHandleList m_ClientsToRemove; ///< Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick() - cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount + mutable cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount int m_PlayerCount; ///< Number of players currently playing in the server cCriticalSection m_CSPlayerCountDiff; ///< Locks the m_PlayerCountDiff int m_PlayerCountDiff; ///< Adjustment to m_PlayerCount to be applied in the Tick thread |