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author | Tycho <work.tycho+git@gmail.com> | 2014-09-25 16:22:08 +0200 |
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committer | Tycho <work.tycho+git@gmail.com> | 2014-09-25 16:22:08 +0200 |
commit | 9c459cbe50dd7c7c327d712369b523dd018575bf (patch) | |
tree | 9dea40b71ffdca0dccf31fa1f005e279d822fa46 /src/Server.h | |
parent | Fix accedental c++11 (diff) | |
parent | Merge pull request #1449 from mc-server/WorldLoader (diff) | |
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Diffstat (limited to 'src/Server.h')
-rw-r--r-- | src/Server.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/Server.h b/src/Server.h index f20e6932f..6d659fa40 100644 --- a/src/Server.h +++ b/src/Server.h @@ -131,6 +131,11 @@ public: // tolua_export Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */ bool ShouldLoadNamedPlayerData(void) const { return m_ShouldLoadNamedPlayerData; } + /** Returns true if BungeeCord logins (that specify the player's UUID) are allowed. + Read from settings, admins should set this to true only when they chain to BungeeCord, + it makes the server vulnerable to identity theft through direct connections. */ + bool ShouldAllowBungeeCord(void) const { return m_ShouldAllowBungeeCord; } + private: friend class cRoot; // so cRoot can create and destroy cServer @@ -230,6 +235,9 @@ private: This allows a seamless transition from name-based to UUID-based player storage. Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */ bool m_ShouldLoadNamedPlayerData; + + /** True if BungeeCord handshake packets (with player UUID) should be accepted. */ + bool m_ShouldAllowBungeeCord; cServer(void); |