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authorTycho <work.tycho+git@gmail.com>2014-09-25 16:22:08 +0200
committerTycho <work.tycho+git@gmail.com>2014-09-25 16:22:08 +0200
commit9c459cbe50dd7c7c327d712369b523dd018575bf (patch)
tree9dea40b71ffdca0dccf31fa1f005e279d822fa46 /src/Server.h
parentFix accedental c++11 (diff)
parentMerge pull request #1449 from mc-server/WorldLoader (diff)
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Diffstat (limited to 'src/Server.h')
-rw-r--r--src/Server.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/Server.h b/src/Server.h
index f20e6932f..6d659fa40 100644
--- a/src/Server.h
+++ b/src/Server.h
@@ -131,6 +131,11 @@ public: // tolua_export
Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */
bool ShouldLoadNamedPlayerData(void) const { return m_ShouldLoadNamedPlayerData; }
+ /** Returns true if BungeeCord logins (that specify the player's UUID) are allowed.
+ Read from settings, admins should set this to true only when they chain to BungeeCord,
+ it makes the server vulnerable to identity theft through direct connections. */
+ bool ShouldAllowBungeeCord(void) const { return m_ShouldAllowBungeeCord; }
+
private:
friend class cRoot; // so cRoot can create and destroy cServer
@@ -230,6 +235,9 @@ private:
This allows a seamless transition from name-based to UUID-based player storage.
Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */
bool m_ShouldLoadNamedPlayerData;
+
+ /** True if BungeeCord handshake packets (with player UUID) should be accepted. */
+ bool m_ShouldAllowBungeeCord;
cServer(void);