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author | Mattes D <github@xoft.cz> | 2013-11-27 09:23:17 +0100 |
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committer | Mattes D <github@xoft.cz> | 2013-11-27 09:23:17 +0100 |
commit | 49760db89d94ede5d123d927141a6cd60dbaaf07 (patch) | |
tree | 6c6cf99e4cf3128311a93cd187947b502f3732a0 /src/Root.cpp | |
parent | cWorld::SpawnExperienceOrb() now returns the entity ID of the spawned orb. (diff) | |
parent | Fixed VC2008 compilation, normalized include paths. (diff) | |
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Diffstat (limited to 'src/Root.cpp')
-rw-r--r-- | src/Root.cpp | 754 |
1 files changed, 754 insertions, 0 deletions
diff --git a/src/Root.cpp b/src/Root.cpp new file mode 100644 index 000000000..4a6abaf37 --- /dev/null +++ b/src/Root.cpp @@ -0,0 +1,754 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Root.h" +#include "Server.h" +#include "World.h" +#include "WebAdmin.h" +#include "FurnaceRecipe.h" +#include "GroupManager.h" +#include "CraftingRecipes.h" +#include "PluginManager.h" +#include "MonsterConfig.h" +#include "Entities/Player.h" +#include "Blocks/BlockHandler.h" +#include "Items/ItemHandler.h" +#include "Chunk.h" +#include "Protocol/ProtocolRecognizer.h" // for protocol version constants +#include "CommandOutput.h" +#include "DeadlockDetect.h" +#include "OSSupport/Timer.h" + +#include "inifile/iniFile.h" + +#ifdef _WIN32 + #include <psapi.h> +#elif defined(__linux__) + #include <fstream> +#elif defined(__APPLE__) + #include <mach/mach.h> +#endif + + + + + +cRoot* cRoot::s_Root = NULL; + + + + + +cRoot::cRoot() + : m_Server( NULL ) + , m_MonsterConfig( NULL ) + , m_GroupManager( NULL ) + , m_CraftingRecipes(NULL) + , m_FurnaceRecipe( NULL ) + , m_WebAdmin( NULL ) + , m_PluginManager( NULL ) + , m_Log( NULL ) + , m_bStop( false ) + , m_bRestart( false ) + , m_InputThread( NULL ) + , m_pDefaultWorld( NULL ) +{ + s_Root = this; +} + + + + + +cRoot::~cRoot() +{ + s_Root = 0; +} + + + + + +void cRoot::InputThread(void * a_Params) +{ + cRoot & self = *(cRoot*)a_Params; + + cLogCommandOutputCallback Output; + + while (!(self.m_bStop || self.m_bRestart) && std::cin.good()) + { + std::string Command; + std::getline(std::cin, Command); + if (!Command.empty()) + { + self.ExecuteConsoleCommand(Command, Output); + } + } + + if (!(self.m_bStop || self.m_bRestart)) + { + // We have come here because the std::cin has received an EOF and the server is still running; stop the server: + self.m_bStop = true; + } +} + + + + + +void cRoot::Start(void) +{ + cDeadlockDetect dd; + delete m_Log; + m_Log = new cMCLogger(); + + m_bStop = false; + while (!m_bStop) + { + cTimer Time; + long long mseconds = Time.GetNowTime(); + + m_bRestart = false; + + LoadGlobalSettings(); + + LOG("Creating new server instance..."); + m_Server = new cServer(); + + LOG("Reading server config..."); + cIniFile IniFile; + if (!IniFile.ReadFile("settings.ini")) + { + LOGWARN("Regenerating settings.ini, all settings will be reset"); + IniFile.AddHeaderComment(" This is the main server configuration"); + IniFile.AddHeaderComment(" Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini"); + IniFile.AddHeaderComment(" See: http://www.mc-server.org/wiki/doku.php?id=configure:settings.ini for further configuration help"); + } + + m_PrimaryServerVersion = IniFile.GetValueI("Server", "PrimaryServerVersion", 0); + if (m_PrimaryServerVersion == 0) + { + m_PrimaryServerVersion = cProtocolRecognizer::PROTO_VERSION_LATEST; + } + else + { + // Make a note in the log that the primary server version is explicitly set in the ini file + LOGINFO("Primary server version set explicitly to %d.", m_PrimaryServerVersion); + } + + LOG("Starting server..."); + if (!m_Server->InitServer(IniFile)) + { + LOGERROR("Failure starting server, aborting..."); + return; + } + + m_WebAdmin = new cWebAdmin(); + m_WebAdmin->Init(); + + LOGD("Loading settings..."); + m_GroupManager = new cGroupManager(); + m_CraftingRecipes = new cCraftingRecipes; + m_FurnaceRecipe = new cFurnaceRecipe(); + + LOGD("Loading worlds..."); + LoadWorlds(IniFile); + + LOGD("Loading plugin manager..."); + m_PluginManager = new cPluginManager(); + m_PluginManager->ReloadPluginsNow(IniFile); + + LOGD("Loading MonsterConfig..."); + m_MonsterConfig = new cMonsterConfig; + + // This sets stuff in motion + LOGD("Starting Authenticator..."); + m_Authenticator.Start(IniFile); + + IniFile.WriteFile("settings.ini"); + + LOGD("Starting worlds..."); + StartWorlds(); + + LOGD("Starting deadlock detector..."); + dd.Start(); + + LOGD("Finalising startup..."); + m_Server->Start(); + + m_WebAdmin->Start(); + + #if !defined(ANDROID_NDK) + LOGD("Starting InputThread..."); + m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" ); + m_InputThread->Start( false ); // We should NOT wait? Otherwise we canīt stop the server from other threads than the input thread + #endif + + long long finishmseconds = Time.GetNowTime(); + finishmseconds -= mseconds; + + LOG("Startup complete, took %i ms!", finishmseconds); + + while (!m_bStop && !m_bRestart) // These are modified by external threads + { + cSleep::MilliSleep(1000); + } + + #if !defined(ANDROID_NDK) + delete m_InputThread; m_InputThread = NULL; + #endif + + // Deallocate stuffs + LOG("Shutting down server..."); + m_Server->Shutdown(); + + LOGD("Shutting down deadlock detector..."); + dd.Stop(); + + LOGD("Stopping world threads..."); + StopWorlds(); + + LOGD("Stopping authenticator..."); + m_Authenticator.Stop(); + + LOGD("Freeing MonsterConfig..."); + delete m_MonsterConfig; m_MonsterConfig = NULL; + delete m_WebAdmin; m_WebAdmin = NULL; + LOGD("Unloading recipes..."); + delete m_FurnaceRecipe; m_FurnaceRecipe = NULL; + delete m_CraftingRecipes; m_CraftingRecipes = NULL; + LOGD("Forgetting groups..."); + delete m_GroupManager; m_GroupManager = 0; + LOGD("Unloading worlds..."); + UnloadWorlds(); + + LOGD("Stopping plugin manager..."); + delete m_PluginManager; m_PluginManager = NULL; + + cItemHandler::Deinit(); + cBlockHandler::Deinit(); + + LOG("Cleaning up..."); + //delete HeartBeat; HeartBeat = 0; + delete m_Server; m_Server = 0; + LOG("Shutdown successful!"); + } + + delete m_Log; m_Log = 0; +} + + + + + +void cRoot::LoadGlobalSettings() +{ + // Nothing needed yet +} + + + + + +void cRoot::LoadWorlds(cIniFile & IniFile) +{ + // First get the default world + AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world"); + m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() ); + m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld; + + // Then load the other worlds + unsigned int KeyNum = IniFile.FindKey("Worlds"); + unsigned int NumWorlds = IniFile.GetNumValues( KeyNum ); + if (NumWorlds <= 0) + { + return; + } + + bool FoundAdditionalWorlds = false; + for (unsigned int i = 0; i < NumWorlds; i++) + { + AString ValueName = IniFile.GetValueName(KeyNum, i ); + if (ValueName.compare("World") != 0) + { + continue; + } + AString WorldName = IniFile.GetValue(KeyNum, i ); + if (WorldName.empty()) + { + continue; + } + FoundAdditionalWorlds = true; + cWorld* NewWorld = new cWorld( WorldName.c_str() ); + m_WorldsByName[ WorldName ] = NewWorld; + } // for i - Worlds + + if (!FoundAdditionalWorlds) + { + if (IniFile.GetKeyComment("Worlds", 0) != " World=secondworld") + { + IniFile.AddKeyComment("Worlds", " World=secondworld"); + } + } +} + + + + + +void cRoot::StartWorlds(void) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) + { + itr->second->Start(); + itr->second->InitializeSpawn(); + } +} + + + + + +void cRoot::StopWorlds(void) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) + { + itr->second->Stop(); + } +} + + + + + +void cRoot::UnloadWorlds(void) +{ + m_pDefaultWorld = NULL; + for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + { + delete itr->second; + } + m_WorldsByName.clear(); +} + + + + + +cWorld* cRoot::GetDefaultWorld() +{ + return m_pDefaultWorld; +} + + + + + +cWorld* cRoot::GetWorld( const AString & a_WorldName ) +{ + WorldMap::iterator itr = m_WorldsByName.find( a_WorldName ); + if( itr != m_WorldsByName.end() ) + return itr->second; + return 0; +} + + + + + +bool cRoot::ForEachWorld(cWorldListCallback & a_Callback) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2) + { + ++itr2; + if (a_Callback.Item(itr->second)) + { + return false; + } + } + return true; +} + + + + + +void cRoot::TickCommands(void) +{ + // Execute any pending commands: + cCommandQueue PendingCommands; + { + cCSLock Lock(m_CSPendingCommands); + std::swap(PendingCommands, m_PendingCommands); + } + for (cCommandQueue::iterator itr = PendingCommands.begin(), end = PendingCommands.end(); itr != end; ++itr) + { + ExecuteConsoleCommand(itr->m_Command, *(itr->m_Output)); + } +} + + + + + +void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output) +{ + // Some commands are built-in: + if (a_Cmd == "stop") + { + m_bStop = true; + } + else if (a_Cmd == "restart") + { + m_bRestart = true; + } + + // Put the command into a queue (Alleviates FS #363): + cCSLock Lock(m_CSPendingCommands); + m_PendingCommands.push_back(cCommand(a_Cmd, &a_Output)); +} + + + + + +void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd) +{ + // Some commands are built-in: + if (a_Cmd == "stop") + { + m_bStop = true; + } + else if (a_Cmd == "restart") + { + m_bRestart = true; + } + + // Put the command into a queue (Alleviates FS #363): + cCSLock Lock(m_CSPendingCommands); + m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback)); +} + + + + + +void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output) +{ + // Some commands are built-in: + if (a_Cmd == "stop") + { + m_bStop = true; + } + else if (a_Cmd == "restart") + { + m_bRestart = true; + } + + LOG("Executing console command: \"%s\"", a_Cmd.c_str()); + m_Server->ExecuteConsoleCommand(a_Cmd, a_Output); +} + + + + + +void cRoot::KickUser(int a_ClientID, const AString & a_Reason) +{ + m_Server->KickUser(a_ClientID, a_Reason); +} + + + + + +void cRoot::AuthenticateUser(int a_ClientID) +{ + m_Server->AuthenticateUser(a_ClientID); +} + + + + + +int cRoot::GetTotalChunkCount(void) +{ + int res = 0; + for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + { + res += itr->second->GetNumChunks(); + } + return res; +} + + + + + +void cRoot::SaveAllChunks(void) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) + { + itr->second->QueueSaveAllChunks(); + } +} + + + + + +void cRoot::BroadcastChat(const AString & a_Message) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) + { + itr->second->BroadcastChat(a_Message); + } // for itr - m_WorldsByName[] +} + + + + + +bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2) + { + ++itr2; + if (!itr->second->ForEachPlayer(a_Callback)) + { + return false; + } + } + return true; +} + + + + + +bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback) +{ + class cCallback : public cPlayerListCallback + { + unsigned int BestRating; + unsigned int NameLength; + const AString PlayerName; + + cPlayerListCallback & m_Callback; + virtual bool Item (cPlayer * a_pPlayer) + { + unsigned int Rating = RateCompareString (PlayerName, a_pPlayer->GetName()); + if (Rating > 0 && Rating >= BestRating) + { + BestMatch = a_pPlayer; + if( Rating > BestRating ) NumMatches = 0; + BestRating = Rating; + ++NumMatches; + } + if (Rating == NameLength) // Perfect match + { + return true; + } + return false; + } + + public: + cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) + : m_Callback( a_Callback ) + , BestMatch( NULL ) + , BestRating( 0 ) + , NumMatches( 0 ) + , NameLength( a_PlayerName.length() ) + , PlayerName( a_PlayerName ) + {} + + cPlayer * BestMatch; + unsigned int NumMatches; + } Callback (a_PlayerName, a_Callback); + ForEachPlayer( Callback ); + + if (Callback.NumMatches == 1) + { + return a_Callback.Item (Callback.BestMatch); + } + return false; +} + + + + + +AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion) +{ + return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion); +} + + + + + +int cRoot::GetVirtualRAMUsage(void) +{ + #ifdef _WIN32 + PROCESS_MEMORY_COUNTERS_EX pmc; + if (GetProcessMemoryInfo(GetCurrentProcess(), (PROCESS_MEMORY_COUNTERS *)&pmc, sizeof(pmc))) + { + return (int)(pmc.PrivateUsage / 1024); + } + return -1; + #elif defined(__linux__) + // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process + std::ifstream StatFile("/proc/self/status"); + if (!StatFile.good()) + { + return -1; + } + while (StatFile.good()) + { + AString Line; + std::getline(StatFile, Line); + if (strncmp(Line.c_str(), "VmSize:", 7) == 0) + { + int res = atoi(Line.c_str() + 8); + return (res == 0) ? -1 : res; // If parsing failed, return -1 + } + } + return -1; + #elif defined (__APPLE__) + // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process + struct task_basic_info t_info; + mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT; + + if (KERN_SUCCESS == task_info( + mach_task_self(), + TASK_BASIC_INFO, + (task_info_t)&t_info, + &t_info_count + )) + { + return (int)(t_info.virtual_size / 1024); + } + return -1; + #else + LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__); + return -1; + #endif +} + + + + + +int cRoot::GetPhysicalRAMUsage(void) +{ + #ifdef _WIN32 + PROCESS_MEMORY_COUNTERS pmc; + if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc))) + { + return (int)(pmc.WorkingSetSize / 1024); + } + return -1; + #elif defined(__linux__) + // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process + std::ifstream StatFile("/proc/self/status"); + if (!StatFile.good()) + { + return -1; + } + while (StatFile.good()) + { + AString Line; + std::getline(StatFile, Line); + if (strncmp(Line.c_str(), "VmRSS:", 7) == 0) + { + int res = atoi(Line.c_str() + 8); + return (res == 0) ? -1 : res; // If parsing failed, return -1 + } + } + return -1; + #elif defined (__APPLE__) + // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process + struct task_basic_info t_info; + mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT; + + if (KERN_SUCCESS == task_info( + mach_task_self(), + TASK_BASIC_INFO, + (task_info_t)&t_info, + &t_info_count + )) + { + return (int)(t_info.resident_size / 1024); + } + return -1; + #else + LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__); + return -1; + #endif +} + + + + + +void cRoot::LogChunkStats(cCommandOutputCallback & a_Output) +{ + int SumNumValid = 0; + int SumNumDirty = 0; + int SumNumInLighting = 0; + int SumNumInGenerator = 0; + int SumMem = 0; + for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) + { + cWorld * World = itr->second; + int NumInGenerator = World->GetGeneratorQueueLength(); + int NumInSaveQueue = World->GetStorageSaveQueueLength(); + int NumInLoadQueue = World->GetStorageLoadQueueLength(); + int NumValid = 0; + int NumDirty = 0; + int NumInLighting = 0; + World->GetChunkStats(NumValid, NumDirty, NumInLighting); + a_Output.Out("World %s:", World->GetName().c_str()); + a_Output.Out(" Num loaded chunks: %d", NumValid); + a_Output.Out(" Num dirty chunks: %d", NumDirty); + a_Output.Out(" Num chunks in lighting queue: %d", NumInLighting); + a_Output.Out(" Num chunks in generator queue: %d", NumInGenerator); + a_Output.Out(" Num chunks in storage load queue: %d", NumInLoadQueue); + a_Output.Out(" Num chunks in storage save queue: %d", NumInSaveQueue); + int Mem = NumValid * sizeof(cChunk); + a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024)); + a_Output.Out(" Per-chunk memory size breakdown:"); + a_Output.Out(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024); + a_Output.Out(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024); + a_Output.Out(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024); + a_Output.Out(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024); + a_Output.Out(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024); + int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap); + a_Output.Out(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024); + SumNumValid += NumValid; + SumNumDirty += NumDirty; + SumNumInLighting += NumInLighting; + SumNumInGenerator += NumInGenerator; + SumMem += Mem; + } + a_Output.Out("Totals:"); + a_Output.Out(" Num loaded chunks: %d", SumNumValid); + a_Output.Out(" Num dirty chunks: %d", SumNumDirty); + a_Output.Out(" Num chunks in lighting queue: %d", SumNumInLighting); + a_Output.Out(" Num chunks in generator queue: %d", SumNumInGenerator); + a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024)); +} + + + + + +int cRoot::GetFurnaceFuelBurnTime(const cItem & a_Fuel) +{ + cFurnaceRecipe * FR = Get()->GetFurnaceRecipe(); + return FR->GetBurnTime(a_Fuel); +} + + + + |