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author | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
---|---|---|
committer | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
commit | 2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch) | |
tree | 713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/Root.cpp | |
parent | Fixed merge conflict (diff) | |
parent | Fixed some more minor issues with the redstone simulator. (diff) | |
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Diffstat (limited to 'src/Root.cpp')
-rw-r--r-- | src/Root.cpp | 55 |
1 files changed, 37 insertions, 18 deletions
diff --git a/src/Root.cpp b/src/Root.cpp index fa1fdb37a..ba4398b35 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -132,7 +132,7 @@ void cRoot::Start(void) LOGWARN("Regenerating settings.ini, all settings will be reset"); IniFile.AddHeaderComment(" This is the main server configuration"); IniFile.AddHeaderComment(" Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini"); - IniFile.AddHeaderComment(" See: http://www.mc-server.org/wiki/doku.php?id=configure:settings.ini for further configuration help"); + IniFile.AddHeaderComment(" See: http://wiki.mc-server.org/doku.php?id=configure:settings.ini for further configuration help"); } m_PrimaryServerVersion = IniFile.GetValueI("Server", "PrimaryServerVersion", 0); @@ -194,13 +194,13 @@ void cRoot::Start(void) #if !defined(ANDROID_NDK) LOGD("Starting InputThread..."); m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" ); - m_InputThread->Start( false ); // We should NOT wait? Otherwise we canīt stop the server from other threads than the input thread + m_InputThread->Start( false ); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread #endif long long finishmseconds = Time.GetNowTime(); finishmseconds -= mseconds; - LOG("Startup complete, took %i ms!", finishmseconds); + LOG("Startup complete, took %lld ms!", finishmseconds); #ifdef _WIN32 EnableMenuItem(hmenu, SC_CLOSE, MF_ENABLED); // Re-enable close button #endif @@ -219,16 +219,14 @@ void cRoot::Start(void) delete m_InputThread; m_InputThread = NULL; #endif - // Deallocate stuffs + // Stop the server: + m_WebAdmin->Stop(); LOG("Shutting down server..."); m_Server->Shutdown(); - LOGD("Shutting down deadlock detector..."); dd.Stop(); - LOGD("Stopping world threads..."); StopWorlds(); - LOGD("Stopping authenticator..."); m_Authenticator.Stop(); @@ -247,7 +245,6 @@ void cRoot::Start(void) delete m_PluginManager; m_PluginManager = NULL; cItemHandler::Deinit(); - cBlockHandler::Deinit(); LOG("Cleaning up..."); delete m_Server; m_Server = NULL; @@ -307,6 +304,7 @@ void cRoot::LoadWorlds(cIniFile & IniFile) { if (IniFile.GetKeyComment("Worlds", 0) != " World=secondworld") { + IniFile.DeleteKeyComment("Worlds", 0); IniFile.AddKeyComment("Worlds", " World=secondworld"); } } @@ -536,7 +534,30 @@ void cRoot::SaveAllChunks(void) -void cRoot::BroadcastChat(const AString & a_Message) +void cRoot::ReloadGroups(void) +{ + LOG("Reload groups ..."); + m_GroupManager->LoadGroups(); + m_GroupManager->CheckUsers(); +} + + + + + +void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) + { + itr->second->BroadcastChat(a_Message, NULL, a_ChatPrefix); + } // for itr - m_WorldsByName[] +} + + + + + +void cRoot::BroadcastChat(const cCompositeChat & a_Message) { for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) { @@ -573,7 +594,6 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac unsigned m_NameLength; const AString m_PlayerName; - cPlayerListCallback & m_Callback; virtual bool Item (cPlayer * a_pPlayer) { unsigned int Rating = RateCompareString (m_PlayerName, a_pPlayer->GetName()); @@ -595,18 +615,17 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac } public: - cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) : + cCallback (const AString & a_PlayerName) : m_BestRating(0), m_NameLength(a_PlayerName.length()), m_PlayerName(a_PlayerName), - m_Callback(a_Callback), m_BestMatch(NULL), m_NumMatches(0) {} cPlayer * m_BestMatch; unsigned m_NumMatches; - } Callback (a_PlayerName, a_Callback); + } Callback (a_PlayerName); ForEachPlayer( Callback ); if (Callback.m_NumMatches == 1) @@ -760,11 +779,11 @@ void cRoot::LogChunkStats(cCommandOutputCallback & a_Output) int Mem = NumValid * sizeof(cChunk); a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024)); a_Output.Out(" Per-chunk memory size breakdown:"); - a_Output.Out(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024); - a_Output.Out(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024); - a_Output.Out(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024); - a_Output.Out(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024); - a_Output.Out(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024); + a_Output.Out(" block types: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024); + a_Output.Out(" block metadata: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024); + a_Output.Out(" block lighting: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024); + a_Output.Out(" heightmap: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024); + a_Output.Out(" biomemap: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024); int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap); a_Output.Out(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024); SumNumValid += NumValid; |