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authorTycho Bickerstaff <work.tycho@gmail.com>2013-12-11 00:01:35 +0100
committerTycho Bickerstaff <work.tycho@gmail.com>2013-12-11 00:01:35 +0100
commitdd633d5a947771cd37f8a853ceb44660752a7e3c (patch)
tree0141233cb7025eaca681513b6670b325c76f57c1 /src/Protocol
parentadded tolua++ command and removed stackwalker from build (diff)
parentMerge branch 'master' of https://github.com/mc-server/MCServer (diff)
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Diffstat (limited to 'src/Protocol')
-rw-r--r--src/Protocol/Protocol17x.cpp330
-rw-r--r--src/Protocol/Protocol17x.h56
2 files changed, 191 insertions, 195 deletions
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 75983e9a3..bfb38904c 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -29,23 +29,23 @@ Implements the 1.7.x protocol classes:
-#define HANDLE_READ(Proc, Type, Var) \
+#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
Type Var; \
- m_ReceivedData.Proc(Var);
+ ByteBuf.Proc(Var);
-#define HANDLE_PACKET_READ(Proc, Type, Var) \
+#define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \
Type Var; \
{ \
- if (!m_ReceivedData.Proc(Var)) \
+ if (!ByteBuf.Proc(Var)) \
{ \
- m_ReceivedData.CheckValid(); \
+ ByteBuf.CheckValid(); \
return false; \
} \
- m_ReceivedData.CheckValid(); \
+ ByteBuf.CheckValid(); \
}
@@ -921,6 +921,7 @@ void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property
void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
{
+ LOGD("Received %d bytes of data", a_Size);
if (!m_ReceivedData.Write(a_Data, a_Size))
{
// Too much data in the incoming queue, report to caller:
@@ -932,6 +933,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
while (true)
{
UInt32 PacketLen;
+ int PacketStart = m_ReceivedData.GetDataStart();
if (!m_ReceivedData.ReadVarInt(PacketLen))
{
// Not enough data
@@ -942,35 +944,38 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
// The full packet hasn't been received yet
return;
}
+ cByteBuffer bb(PacketLen + 1);
+ VERIFY(m_ReceivedData.ReadToByteBuffer(bb, (int)PacketLen));
+ m_ReceivedData.CommitRead();
+
+ // Write one NUL extra, so that we can detect over-reads
+ bb.Write("\0", 1);
+
UInt32 PacketType;
- UInt32 Mark1 = m_ReceivedData.GetReadableSpace();
- if (!m_ReceivedData.ReadVarInt(PacketType))
+ if (!bb.ReadVarInt(PacketType))
{
// Not enough data
return;
}
- UInt32 NumBytesRead = Mark1 - m_ReceivedData.GetReadableSpace();
- HandlePacket(PacketType, PacketLen - NumBytesRead);
+ // DEBUG:
+ LOGD("Packet 0x%x, len %d (0x%x), start at %d", PacketType, PacketLen, PacketLen, PacketStart);
+
+ HandlePacket(bb, PacketType);
- if (Mark1 - m_ReceivedData.GetReadableSpace() > PacketLen)
+ if (bb.GetReadableSpace() != 1)
{
- // Read more than packet length, report as error
+ // Read more or less than packet length, report as error
+ ASSERT(!"Read wrong number of bytes!");
m_Client->PacketError(PacketType);
}
-
- // Go to packet end in any case:
- m_ReceivedData.ResetRead();
- m_ReceivedData.ReadVarInt(PacketType);
- m_ReceivedData.SkipRead(PacketLen);
- m_ReceivedData.CommitRead();
} // while (true)
}
-void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)
{
@@ -979,8 +984,8 @@ void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes)
// Status
switch (a_PacketType)
{
- case 0x00: HandlePacketStatusRequest(a_RemainingBytes); return;
- case 0x01: HandlePacketStatusPing (a_RemainingBytes); return;
+ case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return;
+ case 0x01: HandlePacketStatusPing (a_ByteBuffer); return;
}
break;
}
@@ -990,8 +995,8 @@ void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes)
// Login
switch (a_PacketType)
{
- case 0x00: HandlePacketLoginStart(a_RemainingBytes); return;
- case 0x01: HandlePacketLoginEncryptionResponse(a_RemainingBytes); return;
+ case 0x00: HandlePacketLoginStart (a_ByteBuffer); return;
+ case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return;
}
break;
}
@@ -1001,29 +1006,29 @@ void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes)
// Game
switch (a_PacketType)
{
- case 0x00: HandlePacketKeepAlive (a_RemainingBytes); return;
- case 0x01: HandlePacketChatMessage (a_RemainingBytes); return;
- case 0x02: HandlePacketUseEntity (a_RemainingBytes); return;
- case 0x03: HandlePacketPlayer (a_RemainingBytes); return;
- case 0x04: HandlePacketPlayerPos (a_RemainingBytes); return;
- case 0x05: HandlePacketPlayerLook (a_RemainingBytes); return;
- case 0x06: HandlePacketPlayerPosLook (a_RemainingBytes); return;
- case 0x07: HandlePacketBlockDig (a_RemainingBytes); return;
- case 0x08: HandlePacketBlockPlace (a_RemainingBytes); return;
- case 0x09: HandlePacketSlotSelect (a_RemainingBytes); return;
- case 0x0a: HandlePacketAnimation (a_RemainingBytes); return;
- case 0x0b: HandlePacketEntityAction (a_RemainingBytes); return;
- case 0x0c: HandlePacketSteerVehicle (a_RemainingBytes); return;
- case 0x0d: HandlePacketWindowClose (a_RemainingBytes); return;
- case 0x0e: HandlePacketWindowClick (a_RemainingBytes); return;
+ case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return;
+ case 0x01: HandlePacketChatMessage (a_ByteBuffer); return;
+ case 0x02: HandlePacketUseEntity (a_ByteBuffer); return;
+ case 0x03: HandlePacketPlayer (a_ByteBuffer); return;
+ case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return;
+ case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return;
+ case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return;
+ case 0x07: HandlePacketBlockDig (a_ByteBuffer); return;
+ case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return;
+ case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return;
+ case 0x0a: HandlePacketAnimation (a_ByteBuffer); return;
+ case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return;
+ case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return;
+ case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return;
+ case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return;
case 0x0f: // Confirm transaction - not used in MCS
- case 0x10: HandlePacketCreativeInventoryAction(a_RemainingBytes); return;
- case 0x12: HandlePacketUpdateSign (a_RemainingBytes); return;
- case 0x13: HandlePacketPlayerAbilities (a_RemainingBytes); return;
- case 0x14: HandlePacketTabComplete (a_RemainingBytes); return;
- case 0x15: HandlePacketClientSettings (a_RemainingBytes); return;
- case 0x16: HandlePacketClientStatus (a_RemainingBytes); return;
- case 0x17: HandlePacketPluginMessage (a_RemainingBytes); return;
+ case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return;
+ case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return;
+ case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return;
+ case 0x14: HandlePacketTabComplete (a_ByteBuffer); return;
+ case 0x15: HandlePacketClientSettings (a_ByteBuffer); return;
+ case 0x16: HandlePacketClientStatus (a_ByteBuffer); return;
+ case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return;
}
break;
}
@@ -1031,27 +1036,16 @@ void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes)
// Unknown packet type, report to the client:
m_Client->PacketUnknown(a_PacketType);
- m_ReceivedData.SkipRead(a_RemainingBytes);
- m_ReceivedData.CommitRead();
}
-void cProtocol172::HandlePacketStatusPing(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
{
- ASSERT(a_RemainingBytes == 8);
- if (a_RemainingBytes != 8)
- {
- m_Client->PacketError(0x01);
- m_ReceivedData.SkipRead(a_RemainingBytes);
- m_ReceivedData.CommitRead();
- return;
- }
Int64 Timestamp;
- m_ReceivedData.ReadBEInt64(Timestamp);
- m_ReceivedData.CommitRead();
+ a_ByteBuffer.ReadBEInt64(Timestamp);
cPacketizer Pkt(*this, 0x01); // Ping packet
Pkt.WriteInt64(Timestamp);
@@ -1061,12 +1055,8 @@ void cProtocol172::HandlePacketStatusPing(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
- // No more bytes in this packet
- ASSERT(a_RemainingBytes == 0);
- m_ReceivedData.CommitRead();
-
// Send the response:
AString Response = "{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{";
AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},",
@@ -1086,7 +1076,7 @@ void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
{
// TODO: Add protocol encryption
}
@@ -1095,10 +1085,10 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketLoginStart(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
{
AString Username;
- m_ReceivedData.ReadVarUTF8String(Username);
+ a_ByteBuffer.ReadVarUTF8String(Username);
// TODO: Protocol encryption should be set up here if not localhost / auth
@@ -1117,10 +1107,10 @@ void cProtocol172::HandlePacketLoginStart(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketAnimation(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadBEInt, int, EntityID);
- HANDLE_READ(ReadByte, Byte, Animation);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt, int, EntityID);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Animation);
m_Client->HandleAnimation(Animation);
}
@@ -1128,13 +1118,13 @@ void cProtocol172::HandlePacketAnimation(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketBlockDig(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadByte, Byte, Status);
- HANDLE_READ(ReadBEInt, int, BlockX);
- HANDLE_READ(ReadByte, Byte, BlockY);
- HANDLE_READ(ReadBEInt, int, BlockZ);
- HANDLE_READ(ReadByte, Byte, Face);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Status);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockX);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, BlockY);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockZ);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Face);
m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, Face, Status);
}
@@ -1142,18 +1132,18 @@ void cProtocol172::HandlePacketBlockDig(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketBlockPlace(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadBEInt, int, BlockX);
- HANDLE_READ(ReadByte, Byte, BlockY);
- HANDLE_READ(ReadBEInt, int, BlockZ);
- HANDLE_READ(ReadByte, Byte, Face);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockX);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, BlockY);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockZ);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Face);
cItem Item;
- ReadItem(Item);
+ ReadItem(a_ByteBuffer, Item);
- HANDLE_READ(ReadByte, Byte, CursorX);
- HANDLE_READ(ReadByte, Byte, CursorY);
- HANDLE_READ(ReadByte, Byte, CursorZ);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorX);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorY);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorZ);
m_Client->HandleRightClick(BlockX, BlockY, BlockZ, Face, CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
}
@@ -1161,9 +1151,9 @@ void cProtocol172::HandlePacketBlockPlace(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketChatMessage(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadVarUTF8String, AString, Message);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
m_Client->HandleChat(Message);
}
@@ -1171,14 +1161,14 @@ void cProtocol172::HandlePacketChatMessage(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketClientSettings(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadVarUTF8String, AString, Locale);
- HANDLE_READ(ReadByte, Byte, ViewDistance);
- HANDLE_READ(ReadByte, Byte, ChatFlags);
- HANDLE_READ(ReadByte, Byte, Unused);
- HANDLE_READ(ReadByte, Byte, Difficulty);
- HANDLE_READ(ReadByte, Byte, ShowCape);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ViewDistance);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatFlags);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatColors);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Difficulty);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape);
// TODO: handle in m_Client
}
@@ -1186,9 +1176,9 @@ void cProtocol172::HandlePacketClientSettings(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketClientStatus(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadByte, Byte, ActionID);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ActionID);
switch (ActionID)
{
case 0:
@@ -1216,11 +1206,11 @@ void cProtocol172::HandlePacketClientStatus(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadBEShort, short, SlotNum);
+ HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum);
cItem Item;
- if (!ReadItem(Item))
+ if (!ReadItem(a_ByteBuffer, Item))
{
return;
}
@@ -1231,11 +1221,11 @@ void cProtocol172::HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketEntityAction(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadBEInt, int, PlayerID);
- HANDLE_READ(ReadByte, Byte, Action);
- HANDLE_READ(ReadBEInt, int, JumpBoost);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt, int, PlayerID);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Action);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt, int, JumpBoost);
m_Client->HandleEntityAction(PlayerID, Action);
}
@@ -1243,9 +1233,9 @@ void cProtocol172::HandlePacketEntityAction(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketKeepAlive(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadBEInt, int, KeepAliveID);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt, int, KeepAliveID);
m_Client->HandleKeepAlive(KeepAliveID);
}
@@ -1253,9 +1243,9 @@ void cProtocol172::HandlePacketKeepAlive(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketPlayer(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadBool, bool, IsOnGround);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
// TODO: m_Client->HandlePlayerOnGround(IsOnGround);
}
@@ -1263,11 +1253,11 @@ void cProtocol172::HandlePacketPlayer(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketPlayerAbilities(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadByte, Byte, Flags);
- HANDLE_READ(ReadBEFloat, float, FlyingSpeed);
- HANDLE_READ(ReadBEFloat, float, WalkingSpeed);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Flags);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
// TODO: m_Client->HandlePlayerAbilities();
}
@@ -1275,11 +1265,11 @@ void cProtocol172::HandlePacketPlayerAbilities(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketPlayerLook(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadBEFloat, float, Yaw);
- HANDLE_READ(ReadBEFloat, float, Pitch);
- HANDLE_READ(ReadBool, bool, IsOnGround);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround);
}
@@ -1287,13 +1277,13 @@ void cProtocol172::HandlePacketPlayerLook(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketPlayerPos(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadBEDouble, double, PosX);
- HANDLE_READ(ReadBEDouble, double, PosY);
- HANDLE_READ(ReadBEDouble, double, Stance);
- HANDLE_READ(ReadBEDouble, double, PosZ);
- HANDLE_READ(ReadBool, bool, IsOnGround);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, Stance);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround);
}
@@ -1301,15 +1291,15 @@ void cProtocol172::HandlePacketPlayerPos(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketPlayerPosLook(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadBEDouble, double, PosX);
- HANDLE_READ(ReadBEDouble, double, PosY);
- HANDLE_READ(ReadBEDouble, double, Stance);
- HANDLE_READ(ReadBEDouble, double, PosZ);
- HANDLE_READ(ReadBEFloat, float, Yaw);
- HANDLE_READ(ReadBEFloat, float, Pitch);
- HANDLE_READ(ReadBool, bool, IsOnGround);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, Stance);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Yaw, Pitch, IsOnGround);
}
@@ -1317,12 +1307,12 @@ void cProtocol172::HandlePacketPlayerPosLook(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketPluginMessage(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadVarUTF8String, AString, Channel);
- HANDLE_READ(ReadBEShort, short, Length);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
+ HANDLE_READ(a_ByteBuffer, ReadBEShort, short, Length);
AString Data;
- m_ReceivedData.ReadString(Data, Length);
+ a_ByteBuffer.ReadString(Data, Length);
// TODO: m_Client->HandlePluginMessage(Channel, Data);
}
@@ -1330,9 +1320,9 @@ void cProtocol172::HandlePacketPluginMessage(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketSlotSelect(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadBEShort, short, SlotNum);
+ HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum);
m_Client->HandleSlotSelected(SlotNum);
}
@@ -1340,12 +1330,12 @@ void cProtocol172::HandlePacketSlotSelect(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketSteerVehicle(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadBEFloat, float, Forward);
- HANDLE_READ(ReadBEFloat, float, Sideways);
- HANDLE_READ(ReadBool, bool, ShouldJump);
- HANDLE_READ(ReadBool, bool, ShouldUnmount);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, ShouldJump);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, ShouldUnmount);
if (ShouldUnmount)
{
m_Client->HandleUnmount();
@@ -1360,9 +1350,9 @@ void cProtocol172::HandlePacketSteerVehicle(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketTabComplete(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadVarUTF8String, AString, Text);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
m_Client->HandleTabCompletion(Text);
}
@@ -1370,15 +1360,15 @@ void cProtocol172::HandlePacketTabComplete(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketUpdateSign(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadBEInt, int, BlockX);
- HANDLE_READ(ReadBEShort, short, BlockY);
- HANDLE_READ(ReadBEInt, int, BlockZ);
- HANDLE_READ(ReadVarUTF8String, AString, Line1);
- HANDLE_READ(ReadVarUTF8String, AString, Line2);
- HANDLE_READ(ReadVarUTF8String, AString, Line3);
- HANDLE_READ(ReadVarUTF8String, AString, Line4);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockX);
+ HANDLE_READ(a_ByteBuffer, ReadBEShort, short, BlockY);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockZ);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line1);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line2);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line3);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line4);
m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
}
@@ -1386,10 +1376,10 @@ void cProtocol172::HandlePacketUpdateSign(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketUseEntity(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadBEInt, int, EntityID);
- HANDLE_READ(ReadByte, Byte, MouseButton);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt, int, EntityID);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, MouseButton);
m_Client->HandleUseEntity(EntityID, (MouseButton == 1));
}
@@ -1397,15 +1387,15 @@ void cProtocol172::HandlePacketUseEntity(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketWindowClick(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadChar, char, WindowID);
- HANDLE_READ(ReadBEShort, short, SlotNum);
- HANDLE_READ(ReadByte, Byte, Button);
- HANDLE_READ(ReadBEShort, short, TransactionID);
- HANDLE_READ(ReadByte, Byte, Mode);
+ HANDLE_READ(a_ByteBuffer, ReadChar, char, WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Button);
+ HANDLE_READ(a_ByteBuffer, ReadBEShort, short, TransactionID);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Mode);
cItem Item;
- ReadItem(Item);
+ ReadItem(a_ByteBuffer, Item);
// Convert Button, Mode, SlotNum and HeldItem into eClickAction:
eClickAction Action;
@@ -1434,6 +1424,12 @@ void cProtocol172::HandlePacketWindowClick(UInt32 a_RemainingBytes)
case 0x0505: Action = (SlotNum != -999) ? caRightPaintProgress : caUnknown; break;
case 0x0506: Action = (SlotNum == -999) ? caRightPaintEnd : caUnknown; break;
case 0x0600: Action = caDblClick; break;
+ default:
+ {
+ LOGWARNING("Unhandled window click mode / button combination: %d (0x%x)", (Mode << 8) | Button, (Mode << 8) | Button);
+ Action = caUnknown;
+ break;
+ }
}
m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item);
@@ -1443,9 +1439,9 @@ void cProtocol172::HandlePacketWindowClick(UInt32 a_RemainingBytes)
-void cProtocol172::HandlePacketWindowClose(UInt32 a_RemainingBytes)
+void cProtocol172::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(ReadChar, char, WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadChar, char, WindowID);
m_Client->HandleWindowClose(WindowID);
}
@@ -1492,9 +1488,9 @@ void cProtocol172::SendData(const char * a_Data, int a_Size)
-bool cProtocol172::ReadItem(cItem & a_Item)
+bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item)
{
- HANDLE_PACKET_READ(ReadBEShort, short, ItemType);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemType);
if (ItemType == -1)
{
// The item is empty, no more data follows
@@ -1503,8 +1499,8 @@ bool cProtocol172::ReadItem(cItem & a_Item)
}
a_Item.m_ItemType = ItemType;
- HANDLE_PACKET_READ(ReadChar, char, ItemCount);
- HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadChar, char, ItemCount);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemDamage);
a_Item.m_ItemCount = ItemCount;
a_Item.m_ItemDamage = ItemDamage;
if (ItemCount <= 0)
@@ -1512,7 +1508,7 @@ bool cProtocol172::ReadItem(cItem & a_Item)
a_Item.Empty();
}
- HANDLE_PACKET_READ(ReadBEShort, short, MetadataLength);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, MetadataLength);
if (MetadataLength <= 0)
{
return true;
@@ -1520,7 +1516,7 @@ bool cProtocol172::ReadItem(cItem & a_Item)
// Read the metadata
AString Metadata;
- if (!m_ReceivedData.ReadString(Metadata, MetadataLength))
+ if (!a_ByteBuffer.ReadString(Metadata, MetadataLength))
{
return false;
}
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index 9a189ab24..b8c91fbeb 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -205,39 +205,39 @@ protected:
void AddReceivedData(const char * a_Data, int a_Size);
/// Reads and handles the packet. The packet length and type have already been read.
- void HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes);
+ void HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
// Packet handlers while in the Status state (m_State == 1):
- void HandlePacketStatusPing (UInt32 a_RemainingBytes);
- void HandlePacketStatusRequest(UInt32 a_RemainingBytes);
+ void HandlePacketStatusPing (cByteBuffer & a_ByteBuffer);
+ void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Login state (m_State == 2):
- void HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes);
- void HandlePacketLoginStart (UInt32 a_RemainingBytes);
+ void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
+ void HandlePacketLoginStart (cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Game state (m_State == 3):
- void HandlePacketAnimation (UInt32 a_RemainingBytes);
- void HandlePacketBlockDig (UInt32 a_RemainingBytes);
- void HandlePacketBlockPlace (UInt32 a_RemainingBytes);
- void HandlePacketChatMessage (UInt32 a_RemainingBytes);
- void HandlePacketClientSettings (UInt32 a_RemainingBytes);
- void HandlePacketClientStatus (UInt32 a_RemainingBytes);
- void HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes);
- void HandlePacketEntityAction (UInt32 a_RemainingBytes);
- void HandlePacketKeepAlive (UInt32 a_RemainingBytes);
- void HandlePacketPlayer (UInt32 a_RemainingBytes);
- void HandlePacketPlayerAbilities (UInt32 a_RemainingBytes);
- void HandlePacketPlayerLook (UInt32 a_RemainingBytes);
- void HandlePacketPlayerPos (UInt32 a_RemainingBytes);
- void HandlePacketPlayerPosLook (UInt32 a_RemainingBytes);
- void HandlePacketPluginMessage (UInt32 a_RemainingBytes);
- void HandlePacketSlotSelect (UInt32 a_RemainingBytes);
- void HandlePacketSteerVehicle (UInt32 a_RemainingBytes);
- void HandlePacketTabComplete (UInt32 a_RemainingBytes);
- void HandlePacketUpdateSign (UInt32 a_RemainingBytes);
- void HandlePacketUseEntity (UInt32 a_RemainingBytes);
- void HandlePacketWindowClick (UInt32 a_RemainingBytes);
- void HandlePacketWindowClose (UInt32 a_RemainingBytes);
+ void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
+ void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
+ void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
+ void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
+ void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
+ void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
+ void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
+ void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
+ void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
+ void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
+ void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
+ void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
+ void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
+ void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
+ void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
+ void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
+ void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
+ void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
+ void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
+ void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
+ void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
+ void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
/// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here.
@@ -249,7 +249,7 @@ protected:
void SendCompass(const cWorld & a_World);
/// Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data
- bool ReadItem(cItem & a_Item);
+ bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item);
/// Parses item metadata as read by ReadItem(), into the item enchantments.
void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);