diff options
author | Mattes D <github@xoft.cz> | 2016-12-15 20:21:43 +0100 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2016-12-16 00:07:22 +0100 |
commit | 0e3b3be7662f03b7487408f70548eaca1188da3d (patch) | |
tree | 3751d17812c46e5847684d8f968f24c4a4e268d2 /src/Protocol/Protocol_1_9.cpp | |
parent | APIDump: Load the official undocumented from alternate location. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol_1_9.cpp (renamed from src/Protocol/Protocol19x.cpp) | 337 |
1 files changed, 166 insertions, 171 deletions
diff --git a/src/Protocol/Protocol19x.cpp b/src/Protocol/Protocol_1_9.cpp index 5f3b9ec27..680675ca3 100644 --- a/src/Protocol/Protocol19x.cpp +++ b/src/Protocol/Protocol_1_9.cpp @@ -1,22 +1,21 @@ -// Protocol19x.cpp +// Protocol_1_9.cpp /* -Implements the 1.9.x protocol classes: - - cProtocol190 - - release 1.9.0 protocol (#107) - - cProtocol191 +Implements the 1.9 protocol classes: + - cProtocol_1_9_0 + - release 1.9 protocol (#107) + - cProtocol_1_9_1 - release 1.9.1 protocol (#108) - - cProtocol192 + - cProtocol_1_9_2 - release 1.9.2 protocol (#109) - - cProtocol194 + - cProtocol_1_9_4 - release 1.9.4 protocol (#110) -(others may be added later in the future for the 1.9 release series) */ #include "Globals.h" #include "json/json.h" -#include "Protocol19x.h" +#include "Protocol_1_9.h" #include "ChunkDataSerializer.h" #include "PolarSSL++/Sha1Checksum.h" #include "Packetizer.h" @@ -109,9 +108,9 @@ extern bool g_ShouldLogCommIn, g_ShouldLogCommOut; //////////////////////////////////////////////////////////////////////////////// -// cProtocol190: +// cProtocol_1_9_0: -cProtocol190::cProtocol190(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : +cProtocol_1_9_0::cProtocol_1_9_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : super(a_Client), m_ServerAddress(a_ServerAddress), m_ServerPort(a_ServerPort), @@ -156,7 +155,7 @@ cProtocol190::cProtocol190(cClientHandle * a_Client, const AString & a_ServerAdd -void cProtocol190::DataReceived(const char * a_Data, size_t a_Size) +void cProtocol_1_9_0::DataReceived(const char * a_Data, size_t a_Size) { if (m_IsEncrypted) { @@ -180,7 +179,7 @@ void cProtocol190::DataReceived(const char * a_Data, size_t a_Size) -void cProtocol190::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle) +void cProtocol_1_9_0::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x40); // Set passangers packet @@ -193,7 +192,7 @@ void cProtocol190::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_ -void cProtocol190::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) +void cProtocol_1_9_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) { ASSERT(m_State == 3); // In game mode? @@ -208,7 +207,7 @@ void cProtocol190::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha -void cProtocol190::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) +void cProtocol_1_9_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) { ASSERT(m_State == 3); // In game mode? @@ -222,7 +221,7 @@ void cProtocol190::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_Blo -void cProtocol190::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +void cProtocol_1_9_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { ASSERT(m_State == 3); // In game mode? @@ -235,7 +234,7 @@ void cProtocol190::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO -void cProtocol190::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) +void cProtocol_1_9_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) { ASSERT(m_State == 3); // In game mode? @@ -255,7 +254,7 @@ void cProtocol190::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV -void cProtocol190::SendCameraSetTo(const cEntity & a_Entity) +void cProtocol_1_9_0::SendCameraSetTo(const cEntity & a_Entity) { cPacketizer Pkt(*this, 0x36); // Camera Packet (Attach the camera of a player at another entity in spectator mode) Pkt.WriteVarInt32(a_Entity.GetUniqueID()); @@ -265,35 +264,29 @@ void cProtocol190::SendCameraSetTo(const cEntity & a_Entity) -void cProtocol190::SendChat(const AString & a_Message, eChatType a_Type) +void cProtocol_1_9_0::SendChat(const AString & a_Message, eChatType a_Type) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x0f); // Chat Message packet - Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); - Pkt.WriteBEInt8(a_Type); + SendChatRaw(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()), a_Type); } -void cProtocol190::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) +void cProtocol_1_9_0::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) { ASSERT(m_State == 3); // In game mode? - - // Send the message to the client: - cPacketizer Pkt(*this, 0x0f); // Chat Message packet - Pkt.WriteString(a_Message.CreateJsonString(a_ShouldUseChatPrefixes)); - Pkt.WriteBEInt8(a_Type); + SendChatRaw(a_Message.CreateJsonString(a_ShouldUseChatPrefixes), a_Type); } -void cProtocol190::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type) +void cProtocol_1_9_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type) { ASSERT(m_State == 3); // In game mode? @@ -307,7 +300,7 @@ void cProtocol190::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type) -void cProtocol190::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) +void cProtocol_1_9_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { ASSERT(m_State == 3); // In game mode? @@ -323,8 +316,9 @@ void cProtocol190::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize -void cProtocol190::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) +void cProtocol_1_9_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) { + UNUSED(a_Count); ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x49); // Collect Item packet @@ -336,7 +330,7 @@ void cProtocol190::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a -void cProtocol190::SendDestroyEntity(const cEntity & a_Entity) +void cProtocol_1_9_0::SendDestroyEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -349,7 +343,7 @@ void cProtocol190::SendDestroyEntity(const cEntity & a_Entity) -void cProtocol190::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle) +void cProtocol_1_9_0::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x40); // Set passangers packet @@ -361,7 +355,7 @@ void cProtocol190::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_ -void cProtocol190::SendDisconnect(const AString & a_Reason) +void cProtocol_1_9_0::SendDisconnect(const AString & a_Reason) { switch (m_State) { @@ -386,7 +380,7 @@ void cProtocol190::SendDisconnect(const AString & a_Reason) -void cProtocol190::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) +void cProtocol_1_9_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? @@ -398,7 +392,7 @@ void cProtocol190::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) -void cProtocol190::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) +void cProtocol_1_9_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) { ASSERT(m_State == 3); // In game mode? @@ -414,7 +408,7 @@ void cProtocol190::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in -void cProtocol190::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) +void cProtocol_1_9_0::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) { ASSERT(m_State == 3); // In game mode? @@ -433,7 +427,7 @@ void cProtocol190::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum -void cProtocol190::SendEntityHeadLook(const cEntity & a_Entity) +void cProtocol_1_9_0::SendEntityHeadLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -446,7 +440,7 @@ void cProtocol190::SendEntityHeadLook(const cEntity & a_Entity) -void cProtocol190::SendEntityLook(const cEntity & a_Entity) +void cProtocol_1_9_0::SendEntityLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -461,7 +455,7 @@ void cProtocol190::SendEntityLook(const cEntity & a_Entity) -void cProtocol190::SendEntityMetadata(const cEntity & a_Entity) +void cProtocol_1_9_0::SendEntityMetadata(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -475,7 +469,7 @@ void cProtocol190::SendEntityMetadata(const cEntity & a_Entity) -void cProtocol190::SendEntityProperties(const cEntity & a_Entity) +void cProtocol_1_9_0::SendEntityProperties(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -488,7 +482,7 @@ void cProtocol190::SendEntityProperties(const cEntity & a_Entity) -void cProtocol190::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +void cProtocol_1_9_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { ASSERT(m_State == 3); // In game mode? @@ -505,7 +499,7 @@ void cProtocol190::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char -void cProtocol190::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +void cProtocol_1_9_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { ASSERT(m_State == 3); // In game mode? @@ -524,7 +518,7 @@ void cProtocol190::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, -void cProtocol190::SendEntityStatus(const cEntity & a_Entity, char a_Status) +void cProtocol_1_9_0::SendEntityStatus(const cEntity & a_Entity, char a_Status) { ASSERT(m_State == 3); // In game mode? @@ -537,7 +531,7 @@ void cProtocol190::SendEntityStatus(const cEntity & a_Entity, char a_Status) -void cProtocol190::SendEntityVelocity(const cEntity & a_Entity) +void cProtocol_1_9_0::SendEntityVelocity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -553,7 +547,7 @@ void cProtocol190::SendEntityVelocity(const cEntity & a_Entity) -void cProtocol190::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) +void cProtocol_1_9_0::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) { ASSERT(m_State == 3); // In game mode? @@ -578,7 +572,7 @@ void cProtocol190::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc -void cProtocol190::SendGameMode(eGameMode a_GameMode) +void cProtocol_1_9_0::SendGameMode(eGameMode a_GameMode) { ASSERT(m_State == 3); // In game mode? @@ -591,7 +585,7 @@ void cProtocol190::SendGameMode(eGameMode a_GameMode) -void cProtocol190::SendHealth(void) +void cProtocol_1_9_0::SendHealth(void) { ASSERT(m_State == 3); // In game mode? @@ -606,7 +600,7 @@ void cProtocol190::SendHealth(void) -void cProtocol190::SendHideTitle(void) +void cProtocol_1_9_0::SendHideTitle(void) { ASSERT(m_State == 3); // In game mode? @@ -618,7 +612,7 @@ void cProtocol190::SendHideTitle(void) -void cProtocol190::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) +void cProtocol_1_9_0::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) { ASSERT(m_State == 3); // In game mode? @@ -632,7 +626,7 @@ void cProtocol190::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt -void cProtocol190::SendKeepAlive(UInt32 a_PingID) +void cProtocol_1_9_0::SendKeepAlive(UInt32 a_PingID) { // Drop the packet if the protocol is not in the Game state yet (caused a client crash): if (m_State != 3) @@ -649,7 +643,7 @@ void cProtocol190::SendKeepAlive(UInt32 a_PingID) -void cProtocol190::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +void cProtocol_1_9_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { // Send the Join Game packet: { @@ -683,7 +677,7 @@ void cProtocol190::SendLogin(const cPlayer & a_Player, const cWorld & a_World) -void cProtocol190::SendLoginSuccess(void) +void cProtocol_1_9_0::SendLoginSuccess(void) { ASSERT(m_State == 2); // State: login? @@ -706,7 +700,7 @@ void cProtocol190::SendLoginSuccess(void) -void cProtocol190::SendPaintingSpawn(const cPainting & a_Painting) +void cProtocol_1_9_0::SendPaintingSpawn(const cPainting & a_Painting) { ASSERT(m_State == 3); // In game mode? double PosX = a_Painting.GetPosX(); @@ -727,7 +721,7 @@ void cProtocol190::SendPaintingSpawn(const cPainting & a_Painting) -void cProtocol190::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY) +void cProtocol_1_9_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY) { ASSERT(m_State == 3); // In game mode? @@ -759,7 +753,7 @@ void cProtocol190::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataS -void cProtocol190::SendPickupSpawn(const cPickup & a_Pickup) +void cProtocol_1_9_0::SendPickupSpawn(const cPickup & a_Pickup) { ASSERT(m_State == 3); // In game mode? @@ -788,7 +782,7 @@ void cProtocol190::SendPickupSpawn(const cPickup & a_Pickup) -void cProtocol190::SendPlayerAbilities(void) +void cProtocol_1_9_0::SendPlayerAbilities(void) { ASSERT(m_State == 3); // In game mode? @@ -817,7 +811,7 @@ void cProtocol190::SendPlayerAbilities(void) -void cProtocol190::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) +void cProtocol_1_9_0::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) { ASSERT(m_State == 3); // In game mode? @@ -830,7 +824,7 @@ void cProtocol190::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio -void cProtocol190::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) +void cProtocol_1_9_0::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) { ASSERT(m_State == 3); // In game mode? int ParticleID = GetParticleID(a_ParticleName); @@ -852,7 +846,7 @@ void cProtocol190::SendParticleEffect(const AString & a_ParticleName, float a_Sr -void cProtocol190::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) +void cProtocol_1_9_0::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) { ASSERT(m_State == 3); // In game mode? int ParticleID = GetParticleID(a_ParticleName); @@ -896,7 +890,7 @@ void cProtocol190::SendParticleEffect(const AString & a_ParticleName, Vector3f a -void cProtocol190::SendPlayerListAddPlayer(const cPlayer & a_Player) +void cProtocol_1_9_0::SendPlayerListAddPlayer(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? @@ -933,7 +927,7 @@ void cProtocol190::SendPlayerListAddPlayer(const cPlayer & a_Player) -void cProtocol190::SendPlayerListRemovePlayer(const cPlayer & a_Player) +void cProtocol_1_9_0::SendPlayerListRemovePlayer(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? @@ -947,7 +941,7 @@ void cProtocol190::SendPlayerListRemovePlayer(const cPlayer & a_Player) -void cProtocol190::SendPlayerListUpdateGameMode(const cPlayer & a_Player) +void cProtocol_1_9_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? @@ -962,7 +956,7 @@ void cProtocol190::SendPlayerListUpdateGameMode(const cPlayer & a_Player) -void cProtocol190::SendPlayerListUpdatePing(const cPlayer & a_Player) +void cProtocol_1_9_0::SendPlayerListUpdatePing(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? @@ -981,7 +975,7 @@ void cProtocol190::SendPlayerListUpdatePing(const cPlayer & a_Player) -void cProtocol190::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) +void cProtocol_1_9_0::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) { ASSERT(m_State == 3); // In game mode? @@ -1005,7 +999,7 @@ void cProtocol190::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, con -void cProtocol190::SendPlayerMaxSpeed(void) +void cProtocol_1_9_0::SendPlayerMaxSpeed(void) { ASSERT(m_State == 3); // In game mode? @@ -1034,7 +1028,7 @@ void cProtocol190::SendPlayerMaxSpeed(void) -void cProtocol190::SendPlayerMoveLook(void) +void cProtocol_1_9_0::SendPlayerMoveLook(void) { ASSERT(m_State == 3); // In game mode? @@ -1053,7 +1047,7 @@ void cProtocol190::SendPlayerMoveLook(void) -void cProtocol190::SendPlayerPosition(void) +void cProtocol_1_9_0::SendPlayerPosition(void) { // There is no dedicated packet for this, send the whole thing: SendPlayerMoveLook(); @@ -1063,7 +1057,7 @@ void cProtocol190::SendPlayerPosition(void) -void cProtocol190::SendPlayerSpawn(const cPlayer & a_Player) +void cProtocol_1_9_0::SendPlayerSpawn(const cPlayer & a_Player) { // Called to spawn another player for the client cPacketizer Pkt(*this, 0x05); // Spawn Player packet @@ -1082,7 +1076,7 @@ void cProtocol190::SendPlayerSpawn(const cPlayer & a_Player) -void cProtocol190::SendPluginMessage(const AString & a_Channel, const AString & a_Message) +void cProtocol_1_9_0::SendPluginMessage(const AString & a_Channel, const AString & a_Message) { ASSERT(m_State == 3); // In game mode? @@ -1095,7 +1089,7 @@ void cProtocol190::SendPluginMessage(const AString & a_Channel, const AString & -void cProtocol190::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) +void cProtocol_1_9_0::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) { ASSERT(m_State == 3); // In game mode? @@ -1108,7 +1102,7 @@ void cProtocol190::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect -void cProtocol190::SendResetTitle(void) +void cProtocol_1_9_0::SendResetTitle(void) { ASSERT(m_State == 3); // In game mode? @@ -1120,7 +1114,7 @@ void cProtocol190::SendResetTitle(void) -void cProtocol190::SendRespawn(eDimension a_Dimension) +void cProtocol_1_9_0::SendRespawn(eDimension a_Dimension) { cPacketizer Pkt(*this, 0x33); // Respawn packet cPlayer * Player = m_Client->GetPlayer(); @@ -1134,7 +1128,7 @@ void cProtocol190::SendRespawn(eDimension a_Dimension) -void cProtocol190::SendExperience(void) +void cProtocol_1_9_0::SendExperience(void) { ASSERT(m_State == 3); // In game mode? @@ -1149,7 +1143,7 @@ void cProtocol190::SendExperience(void) -void cProtocol190::SendExperienceOrb(const cExpOrb & a_ExpOrb) +void cProtocol_1_9_0::SendExperienceOrb(const cExpOrb & a_ExpOrb) { ASSERT(m_State == 3); // In game mode? @@ -1165,7 +1159,7 @@ void cProtocol190::SendExperienceOrb(const cExpOrb & a_ExpOrb) -void cProtocol190::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) +void cProtocol_1_9_0::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) { ASSERT(m_State == 3); // In game mode? @@ -1183,7 +1177,7 @@ void cProtocol190::SendScoreboardObjective(const AString & a_Name, const AString -void cProtocol190::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) +void cProtocol_1_9_0::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) { ASSERT(m_State == 3); // In game mode? @@ -1202,7 +1196,7 @@ void cProtocol190::SendScoreUpdate(const AString & a_Objective, const AString & -void cProtocol190::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) +void cProtocol_1_9_0::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) { ASSERT(m_State == 3); // In game mode? @@ -1215,7 +1209,7 @@ void cProtocol190::SendDisplayObjective(const AString & a_Objective, cScoreboard -void cProtocol190::SendSetSubTitle(const cCompositeChat & a_SubTitle) +void cProtocol_1_9_0::SendSetSubTitle(const cCompositeChat & a_SubTitle) { SendSetRawSubTitle(a_SubTitle.CreateJsonString(false)); } @@ -1224,7 +1218,7 @@ void cProtocol190::SendSetSubTitle(const cCompositeChat & a_SubTitle) -void cProtocol190::SendSetRawSubTitle(const AString & a_SubTitle) +void cProtocol_1_9_0::SendSetRawSubTitle(const AString & a_SubTitle) { ASSERT(m_State == 3); // In game mode? @@ -1238,7 +1232,7 @@ void cProtocol190::SendSetRawSubTitle(const AString & a_SubTitle) -void cProtocol190::SendSetTitle(const cCompositeChat & a_Title) +void cProtocol_1_9_0::SendSetTitle(const cCompositeChat & a_Title) { SendSetRawTitle(a_Title.CreateJsonString(false)); } @@ -1247,7 +1241,7 @@ void cProtocol190::SendSetTitle(const cCompositeChat & a_Title) -void cProtocol190::SendSetRawTitle(const AString & a_Title) +void cProtocol_1_9_0::SendSetRawTitle(const AString & a_Title) { ASSERT(m_State == 3); // In game mode? @@ -1261,7 +1255,7 @@ void cProtocol190::SendSetRawTitle(const AString & a_Title) -void cProtocol190::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) +void cProtocol_1_9_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) { ASSERT(m_State == 3); // In game mode? @@ -1279,7 +1273,7 @@ void cProtocol190::SendSoundEffect(const AString & a_SoundName, double a_X, doub -void cProtocol190::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +void cProtocol_1_9_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) { ASSERT(m_State == 3); // In game mode? @@ -1294,7 +1288,7 @@ void cProtocol190::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX -void cProtocol190::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) +void cProtocol_1_9_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) { ASSERT(m_State == 3); // In game mode? @@ -1319,7 +1313,7 @@ void cProtocol190::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) -void cProtocol190::SendSpawnMob(const cMonster & a_Mob) +void cProtocol_1_9_0::SendSpawnMob(const cMonster & a_Mob) { ASSERT(m_State == 3); // In game mode? @@ -1346,7 +1340,7 @@ void cProtocol190::SendSpawnMob(const cMonster & a_Mob) -void cProtocol190::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) +void cProtocol_1_9_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) { ASSERT(m_State == 3); // In game mode? double PosX = a_Entity.GetPosX(); @@ -1378,7 +1372,7 @@ void cProtocol190::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, -void cProtocol190::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) +void cProtocol_1_9_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) { ASSERT(m_State == 3); // In game mode? @@ -1403,7 +1397,7 @@ void cProtocol190::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp -void cProtocol190::SendStatistics(const cStatManager & a_Manager) +void cProtocol_1_9_0::SendStatistics(const cStatManager & a_Manager) { ASSERT(m_State == 3); // In game mode? @@ -1425,7 +1419,7 @@ void cProtocol190::SendStatistics(const cStatManager & a_Manager) -void cProtocol190::SendTabCompletionResults(const AStringVector & a_Results) +void cProtocol_1_9_0::SendTabCompletionResults(const AStringVector & a_Results) { ASSERT(m_State == 3); // In game mode? @@ -1442,7 +1436,7 @@ void cProtocol190::SendTabCompletionResults(const AStringVector & a_Results) -void cProtocol190::SendTeleportEntity(const cEntity & a_Entity) +void cProtocol_1_9_0::SendTeleportEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -1460,7 +1454,7 @@ void cProtocol190::SendTeleportEntity(const cEntity & a_Entity) -void cProtocol190::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) +void cProtocol_1_9_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? @@ -1476,7 +1470,7 @@ void cProtocol190::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) -void cProtocol190::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) +void cProtocol_1_9_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) { ASSERT(m_State == 3); // In game mode? @@ -1492,7 +1486,7 @@ void cProtocol190::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_F -void cProtocol190::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) +void cProtocol_1_9_0::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) { ASSERT(m_State == 3); // In game mode? if (!a_DoDaylightCycle) @@ -1510,7 +1504,7 @@ void cProtocol190::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do -void cProtocol190::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) +void cProtocol_1_9_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) { ASSERT(m_State == 3); // In game mode? @@ -1522,7 +1516,7 @@ void cProtocol190::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) -void cProtocol190::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) +void cProtocol_1_9_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) { ASSERT(m_State == 3); // In game mode? @@ -1548,7 +1542,7 @@ void cProtocol190::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) -void cProtocol190::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +void cProtocol_1_9_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { ASSERT(m_State == 3); // In game mode? @@ -1569,7 +1563,7 @@ void cProtocol190::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons -void cProtocol190::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) +void cProtocol_1_9_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? @@ -1582,7 +1576,7 @@ void cProtocol190::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc -void cProtocol190::SendWeather(eWeather a_Weather) +void cProtocol_1_9_0::SendWeather(eWeather a_Weather) { ASSERT(m_State == 3); // In game mode? @@ -1599,7 +1593,7 @@ void cProtocol190::SendWeather(eWeather a_Weather) -void cProtocol190::SendWholeInventory(const cWindow & a_Window) +void cProtocol_1_9_0::SendWholeInventory(const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? @@ -1618,7 +1612,7 @@ void cProtocol190::SendWholeInventory(const cWindow & a_Window) -void cProtocol190::SendWindowClose(const cWindow & a_Window) +void cProtocol_1_9_0::SendWindowClose(const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? @@ -1630,7 +1624,7 @@ void cProtocol190::SendWindowClose(const cWindow & a_Window) -void cProtocol190::SendWindowOpen(const cWindow & a_Window) +void cProtocol_1_9_0::SendWindowOpen(const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? @@ -1671,7 +1665,7 @@ void cProtocol190::SendWindowOpen(const cWindow & a_Window) -void cProtocol190::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) +void cProtocol_1_9_0::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) { ASSERT(m_State == 3); // In game mode? @@ -1685,7 +1679,7 @@ void cProtocol190::SendWindowProperty(const cWindow & a_Window, short a_Property -bool cProtocol190::CompressPacket(const AString & a_Packet, AString & a_CompressedData) +bool cProtocol_1_9_0::CompressPacket(const AString & a_Packet, AString & a_CompressedData) { // Compress the data: char CompressedData[MAX_COMPRESSED_PACKET_LEN]; @@ -1728,7 +1722,7 @@ bool cProtocol190::CompressPacket(const AString & a_Packet, AString & a_Compress -int cProtocol190::GetParticleID(const AString & a_ParticleName) +int cProtocol_1_9_0::GetParticleID(const AString & a_ParticleName) { static bool IsInitialized = false; static std::map<AString, int> ParticleMap; @@ -1794,7 +1788,7 @@ int cProtocol190::GetParticleID(const AString & a_ParticleName) -void cProtocol190::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw) +void cProtocol_1_9_0::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw) { switch (a_ObjectData) { @@ -1829,7 +1823,7 @@ void cProtocol190::FixItemFramePositions(int a_ObjectData, double & a_PosX, doub -void cProtocol190::AddReceivedData(const char * a_Data, size_t a_Size) +void cProtocol_1_9_0::AddReceivedData(const char * a_Data, size_t a_Size) { // Write the incoming data into the comm log file: if (g_ShouldLogCommIn && m_CommLogFile.IsOpen()) @@ -2024,7 +2018,7 @@ void cProtocol190::AddReceivedData(const char * a_Data, size_t a_Size) -bool cProtocol190::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) +bool cProtocol_1_9_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) { switch (m_State) { @@ -2116,7 +2110,7 @@ bool cProtocol190::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) -void cProtocol190::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp); @@ -2128,7 +2122,7 @@ void cProtocol190::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) { cServer * Server = cRoot::Get()->GetServer(); AString ServerDescription = Server->GetDescription(); @@ -2173,7 +2167,7 @@ void cProtocol190::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer) { UInt32 EncKeyLength, EncNonceLength; if (!a_ByteBuffer.ReadVarInt(EncKeyLength)) @@ -2236,7 +2230,7 @@ void cProtocol190::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe -void cProtocol190::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) { AString Username; if (!a_ByteBuffer.ReadVarUTF8String(Username)) @@ -2273,7 +2267,7 @@ void cProtocol190::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketAnimation(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketAnimation(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand); @@ -2284,7 +2278,7 @@ void cProtocol190::HandlePacketAnimation(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status); @@ -2302,7 +2296,7 @@ void cProtocol190::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) { int BlockX, BlockY, BlockZ; if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) @@ -2322,7 +2316,7 @@ void cProtocol190::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketBoatSteer(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketBoatSteer(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBool, bool, RightPaddle); HANDLE_READ(a_ByteBuffer, ReadBool, bool, LeftPaddle); @@ -2345,7 +2339,7 @@ void cProtocol190::HandlePacketBoatSteer(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message); m_Client->HandleChat(Message); @@ -2355,7 +2349,7 @@ void cProtocol190::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale); HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance); @@ -2373,7 +2367,7 @@ void cProtocol190::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID); switch (ActionID) @@ -2405,7 +2399,7 @@ void cProtocol190::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandleConfirmTeleport(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandleConfirmTeleport(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarInt32, UInt32, TeleportID); // We don't actually validate that this packet is sent or anything yet, but it still needs to be read. @@ -2415,7 +2409,7 @@ void cProtocol190::HandleConfirmTeleport(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); cItem Item; @@ -2430,7 +2424,7 @@ void cProtocol190::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffe -void cProtocol190::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID); HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action); @@ -2450,7 +2444,7 @@ void cProtocol190::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID); m_Client->HandleKeepAlive(KeepAliveID); @@ -2460,7 +2454,7 @@ void cProtocol190::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketPlayer(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketPlayer(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); // TODO: m_Client->HandlePlayerOnGround(IsOnGround); @@ -2470,7 +2464,7 @@ void cProtocol190::HandlePacketPlayer(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed); @@ -2494,7 +2488,7 @@ void cProtocol190::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch); @@ -2506,7 +2500,7 @@ void cProtocol190::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX); HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY); @@ -2519,7 +2513,7 @@ void cProtocol190::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX); HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY); @@ -2534,7 +2528,7 @@ void cProtocol190::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); @@ -2565,7 +2559,7 @@ void cProtocol190::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); m_Client->HandleSlotSelected(SlotNum); @@ -2575,7 +2569,7 @@ void cProtocol190::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketSpectate(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketSpectate(cByteBuffer & a_ByteBuffer) { AString playerUUID; if (!a_ByteBuffer.ReadUUID(playerUUID)) @@ -2590,7 +2584,7 @@ void cProtocol190::HandlePacketSpectate(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward); @@ -2614,7 +2608,7 @@ void cProtocol190::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text); HANDLE_READ(a_ByteBuffer, ReadBool, bool, AssumeCommand); @@ -2632,7 +2626,7 @@ void cProtocol190::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) { int BlockX, BlockY, BlockZ; if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) @@ -2654,7 +2648,7 @@ void cProtocol190::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID); HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type); @@ -2694,7 +2688,7 @@ void cProtocol190::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketUseItem(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketUseItem(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt64, Hand); @@ -2706,7 +2700,7 @@ void cProtocol190::HandlePacketUseItem(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment); @@ -2718,7 +2712,7 @@ void cProtocol190::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketVehicleMove(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketVehicleMove(cByteBuffer & a_ByteBuffer) { // This handles updating the vehicles location server side HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, xPos); @@ -2744,7 +2738,7 @@ void cProtocol190::HandlePacketVehicleMove(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); @@ -2796,7 +2790,7 @@ void cProtocol190::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_0::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); m_Client->HandleWindowClose(WindowID); @@ -2806,7 +2800,7 @@ void cProtocol190::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) -void cProtocol190::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel) +void cProtocol_1_9_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel) { if (a_Channel == "MC|AdvCdm") { @@ -2871,7 +2865,7 @@ void cProtocol190::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const -void cProtocol190::SendData(const char * a_Data, size_t a_Size) +void cProtocol_1_9_0::SendData(const char * a_Data, size_t a_Size) { if (m_IsEncrypted) { @@ -2895,7 +2889,7 @@ void cProtocol190::SendData(const char * a_Data, size_t a_Size) -bool cProtocol190::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes) +bool cProtocol_1_9_0::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType); if (ItemType == -1) @@ -2930,7 +2924,7 @@ bool cProtocol190::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a -void cProtocol190::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) +void cProtocol_1_9_0::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) { // Parse into NBT: cParsedNBT NBT(a_Metadata.data(), a_Metadata.size()); @@ -3133,7 +3127,7 @@ void cProtocol190::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) -void cProtocol190::StartEncryption(const Byte * a_Key) +void cProtocol_1_9_0::StartEncryption(const Byte * a_Key) { m_Encryptor.Init(a_Key, a_Key); m_Decryptor.Init(a_Key, a_Key); @@ -3155,7 +3149,7 @@ void cProtocol190::StartEncryption(const Byte * a_Key) -eBlockFace cProtocol190::FaceIntToBlockFace(Int32 a_BlockFace) +eBlockFace cProtocol_1_9_0::FaceIntToBlockFace(Int32 a_BlockFace) { // Normalize the blockface values returned from the protocol // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE @@ -3176,9 +3170,9 @@ eBlockFace cProtocol190::FaceIntToBlockFace(Int32 a_BlockFace) //////////////////////////////////////////////////////////////////////////////// -// cProtocol190::cPacketizer: +// cProtocol_1_9_0::cPacketizer: -void cProtocol190::SendPacket(cPacketizer & a_Pkt) +void cProtocol_1_9_0::SendPacket(cPacketizer & a_Pkt) { UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace()); AString PacketData, CompressedPacket; @@ -3188,7 +3182,7 @@ void cProtocol190::SendPacket(cPacketizer & a_Pkt) if ((m_State == 3) && (PacketLen >= 256)) { // Compress the packet payload: - if (!cProtocol190::CompressPacket(PacketData, CompressedPacket)) + if (!cProtocol_1_9_0::CompressPacket(PacketData, CompressedPacket)) { return; } @@ -3238,7 +3232,7 @@ void cProtocol190::SendPacket(cPacketizer & a_Pkt) -void cProtocol190::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) +void cProtocol_1_9_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) { short ItemType = a_Item.m_ItemType; ASSERT(ItemType >= -1); // Check validity of packets in debug runtime @@ -3413,7 +3407,7 @@ void cProtocol190::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) -void cProtocol190::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity) +void cProtocol_1_9_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity) { cFastNBTWriter Writer; @@ -3517,7 +3511,7 @@ void cProtocol190::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_ -void cProtocol190::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) +void cProtocol_1_9_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) { // Common metadata: Int8 Flags = 0; @@ -3712,7 +3706,7 @@ void cProtocol190::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En -void cProtocol190::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) +void cProtocol_1_9_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) { // Living Enitiy Metadata if (a_Mob.HasCustomName()) @@ -4045,7 +4039,7 @@ void cProtocol190::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) -void cProtocol190::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) +void cProtocol_1_9_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) { if (!a_Entity.IsMob()) { @@ -4066,9 +4060,9 @@ void cProtocol190::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_ //////////////////////////////////////////////////////////////////////////////// -// cProtocol191: +// cProtocol_1_9_1: -cProtocol191::cProtocol191(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : +cProtocol_1_9_1::cProtocol_1_9_1(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : super(a_Client, a_ServerAddress, a_ServerPort, a_State) { } @@ -4077,7 +4071,7 @@ cProtocol191::cProtocol191(cClientHandle * a_Client, const AString &a_ServerAddr -void cProtocol191::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +void cProtocol_1_9_1::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { // Send the Join Game packet: { @@ -4112,7 +4106,7 @@ void cProtocol191::SendLogin(const cPlayer & a_Player, const cWorld & a_World) -void cProtocol191::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) { cServer * Server = cRoot::Get()->GetServer(); AString ServerDescription = Server->GetDescription(); @@ -4158,9 +4152,9 @@ void cProtocol191::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) //////////////////////////////////////////////////////////////////////////////// -// cProtocol192: +// cProtocol_1_9_2: -cProtocol192::cProtocol192(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : +cProtocol_1_9_2::cProtocol_1_9_2(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : super(a_Client, a_ServerAddress, a_ServerPort, a_State) { } @@ -4169,7 +4163,7 @@ cProtocol192::cProtocol192(cClientHandle * a_Client, const AString &a_ServerAddr -void cProtocol192::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_2::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) { cServer * Server = cRoot::Get()->GetServer(); AString ServerDescription = Server->GetDescription(); @@ -4215,9 +4209,9 @@ void cProtocol192::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) //////////////////////////////////////////////////////////////////////////////// -// cProtocol194: +// cProtocol_1_9_4: -cProtocol194::cProtocol194(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : +cProtocol_1_9_4::cProtocol_1_9_4(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : super(a_Client, a_ServerAddress, a_ServerPort, a_State) { } @@ -4226,7 +4220,7 @@ cProtocol194::cProtocol194(cClientHandle * a_Client, const AString &a_ServerAddr -void cProtocol194::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) +void cProtocol_1_9_4::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) { cServer * Server = cRoot::Get()->GetServer(); AString ServerDescription = Server->GetDescription(); @@ -4271,8 +4265,9 @@ void cProtocol194::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) -void cProtocol194::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) +void cProtocol_1_9_4::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) { + UNUSED(a_Count); ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x48); // Collect Item packet @@ -4284,7 +4279,7 @@ void cProtocol194::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a -void cProtocol194::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) +void cProtocol_1_9_4::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { ASSERT(m_State == 3); // In game mode? @@ -4300,7 +4295,7 @@ void cProtocol194::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize -void cProtocol194::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) +void cProtocol_1_9_4::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) { ASSERT(m_State == 3); // In game mode? @@ -4316,7 +4311,7 @@ void cProtocol194::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in -void cProtocol194::SendEntityProperties(const cEntity & a_Entity) +void cProtocol_1_9_4::SendEntityProperties(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -4330,7 +4325,7 @@ void cProtocol194::SendEntityProperties(const cEntity & a_Entity) -void cProtocol194::SendPlayerMaxSpeed(void) +void cProtocol_1_9_4::SendPlayerMaxSpeed(void) { ASSERT(m_State == 3); // In game mode? @@ -4359,7 +4354,7 @@ void cProtocol194::SendPlayerMaxSpeed(void) -void cProtocol194::SendTeleportEntity(const cEntity & a_Entity) +void cProtocol_1_9_4::SendTeleportEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -4377,7 +4372,7 @@ void cProtocol194::SendTeleportEntity(const cEntity & a_Entity) -void cProtocol194::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +void cProtocol_1_9_4::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { ASSERT(m_State == 3); // In game mode? |