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author | Mat <mail@mathias.is> | 2020-03-28 14:52:40 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-03-28 14:52:40 +0100 |
commit | fce548139b8c4643cd28f636d5c497d2ca8cd230 (patch) | |
tree | 76810a291e6cf8cf2c2a10d9fa2c4fd447725323 /src/Protocol/Protocol_1_8.cpp | |
parent | Fix alpha-sorting (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol_1_8.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index 00eaf4284..023fd640d 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -1630,7 +1630,7 @@ void cProtocol_1_8_0::SendWholeInventory(const cWindow & a_Window) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktWindowItems); - Pkt.WriteBEInt8(a_Window.GetWindowID()); + Pkt.WriteBEUInt8(a_Window.GetWindowID()); Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots())); cItems Slots; a_Window.GetSlots(*(m_Client->GetPlayer()), Slots); @@ -1649,7 +1649,7 @@ void cProtocol_1_8_0::SendWindowClose(const cWindow & a_Window) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktWindowClose); - Pkt.WriteBEInt8(a_Window.GetWindowID()); + Pkt.WriteBEUInt8(a_Window.GetWindowID()); } @@ -1667,7 +1667,7 @@ void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window) } cPacketizer Pkt(*this, pktWindowOpen); - Pkt.WriteBEInt8(a_Window.GetWindowID()); + Pkt.WriteBEUInt8(a_Window.GetWindowID()); Pkt.WriteString(a_Window.GetWindowTypeName()); Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str())); @@ -1677,12 +1677,12 @@ void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window) case cWindow::wtEnchantment: case cWindow::wtAnvil: { - Pkt.WriteBEInt8(0); + Pkt.WriteBEUInt8(0); break; } default: { - Pkt.WriteBEInt8(static_cast<Int8>(a_Window.GetNumNonInventorySlots())); + Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetNumNonInventorySlots())); break; } } @@ -1703,7 +1703,7 @@ void cProtocol_1_8_0::SendWindowProperty(const cWindow & a_Window, short a_Prope ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktWindowProperty); - Pkt.WriteBEInt8(a_Window.GetWindowID()); + Pkt.WriteBEUInt8(a_Window.GetWindowID()); Pkt.WriteBEInt16(a_Property); Pkt.WriteBEInt16(a_Value); } |