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author | Lukas Pioch <lukas@zgow.de> | 2016-09-22 11:51:22 +0200 |
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committer | Lukas Pioch <lukas@zgow.de> | 2016-10-21 11:17:39 +0200 |
commit | b088123d1818b9b3585032906036778128c76bfc (patch) | |
tree | e73bb368cc26cf3c6b5041bc27ae818ec50a25f9 /src/Protocol/Protocol18x.cpp | |
parent | StyleCheck: Add "else has to be on a separate line" (#3412) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol18x.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index d75ab3a5c..0679219a9 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -284,6 +284,20 @@ void cProtocol180::SendChat(const cCompositeChat & a_Message, eChatType a_Type, +void cProtocol180::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type) +{ + ASSERT(m_State == 3); // In game mode? + + // Send the json string to the client: + cPacketizer Pkt(*this, 0x02); + Pkt.WriteString(a_MessageRaw); + Pkt.WriteBEInt8(a_Type); +} + + + + + void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { ASSERT(m_State == 3); // In game mode? |