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author | daniel0916 <theschokolps@gmail.com> | 2014-04-13 13:04:56 +0200 |
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committer | daniel0916 <theschokolps@gmail.com> | 2014-04-13 13:04:56 +0200 |
commit | b506a7407661c0527255466cf8b315824b0003c0 (patch) | |
tree | c1a08a8c495fdd9e25fbcabbc5c072efb5470798 /src/Protocol/Authenticator.h | |
parent | Updated the NetherFort prefabs to current Gallery contents. (diff) | |
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Diffstat (limited to 'src/Protocol/Authenticator.h')
-rw-r--r-- | src/Protocol/Authenticator.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/Protocol/Authenticator.h b/src/Protocol/Authenticator.h new file mode 100644 index 000000000..211f51394 --- /dev/null +++ b/src/Protocol/Authenticator.h @@ -0,0 +1,93 @@ + +// cAuthenticator.h + +// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official MC server +// Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server admins) +// For more info, see http://wiki.vg/Session#Server_operation +// In MCS, authentication is implemented as a single thread that receives queued auth requests and dispatches them one by one. + + + + + +#pragma once +#ifndef CAUTHENTICATOR_H_INCLUDED +#define CAUTHENTICATOR_H_INCLUDED + +#include "../OSSupport/IsThread.h" + + + + + +// fwd: "cRoot.h" +class cRoot; + + + + + +class cAuthenticator : + public cIsThread +{ + typedef cIsThread super; + +public: + cAuthenticator(void); + ~cAuthenticator(); + + /** (Re-)read server and address from INI: */ + void ReadINI(cIniFile & IniFile); + + /** Queues a request for authenticating a user. If the auth fails, the user will be kicked */ + void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash); + + /** Starts the authenticator thread. The thread may be started and stopped repeatedly */ + void Start(cIniFile & IniFile); + + /** Stops the authenticator thread. The thread may be started and stopped repeatedly */ + void Stop(void); + +private: + + class cUser + { + public: + int m_ClientID; + AString m_Name; + AString m_ServerID; + + cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerID) : + m_ClientID(a_ClientID), + m_Name(a_Name), + m_ServerID(a_ServerID) + { + } + }; + + typedef std::deque<cUser> cUserList; + + cCriticalSection m_CS; + cUserList m_Queue; + cEvent m_QueueNonempty; + + AString m_Server; + AString m_Address; + bool m_ShouldAuthenticate; + + /** cIsThread override: */ + virtual void Execute(void) override; + + /** Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) */ + bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID); +}; + + + + + +#endif // CAUTHENTICATOR_H_INCLUDED + + + + |