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authorAlexander Harkness <me@bearbin.net>2024-11-02 22:27:47 +0100
committerAlexander Harkness <me@bearbin.net>2024-11-02 22:27:47 +0100
commitcb50ec10591c0e0e4b9915e642bc50d3d8d1fd0a (patch)
treef647b20e1823f1846af88e832cf82a4a02e96e69 /src/Noise/RidgedNoise.h
parentImprove clang-format config file, remove automatically enforced code style from contrib guide. (diff)
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Diffstat (limited to 'src/Noise/RidgedNoise.h')
-rw-r--r--src/Noise/RidgedNoise.h62
1 files changed, 26 insertions, 36 deletions
diff --git a/src/Noise/RidgedNoise.h b/src/Noise/RidgedNoise.h
index f59a0512f..4402faa72 100644
--- a/src/Noise/RidgedNoise.h
+++ b/src/Noise/RidgedNoise.h
@@ -13,45 +13,40 @@
-template <typename N>
-class cRidgedNoise
+template <typename N> class cRidgedNoise
{
-public:
+ public:
/** Creates a new instance with the seed set to 0. */
- cRidgedNoise(void):
+ cRidgedNoise(void) :
m_Noise(0)
{
}
/** Creates a new instance with the specified seed. */
- cRidgedNoise(int a_Seed):
+ cRidgedNoise(int a_Seed) :
m_Noise(a_Seed)
{
}
/** Sets the seed for the underlying noise. */
- void SetSeed(int a_Seed)
- {
- m_Noise.SetSeed(a_Seed);
- }
+ void SetSeed(int a_Seed) { m_Noise.SetSeed(a_Seed); }
/** Fills a 2D array with the values of the noise. */
void Generate2D(
- NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
- int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
- NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
- NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction
+ NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
+ int a_SizeX,
+ int a_SizeY, ///< Count of the array, in each direction
+ NOISE_DATATYPE a_StartX,
+ NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
+ NOISE_DATATYPE a_StartY,
+ NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction
) const
{
int ArrayCount = a_SizeX * a_SizeY;
- m_Noise.Generate2D(
- a_Array, a_SizeX, a_SizeY,
- a_StartX, a_EndX,
- a_StartY, a_EndY
- );
+ m_Noise.Generate2D(a_Array, a_SizeX, a_SizeY, a_StartX, a_EndX, a_StartY, a_EndY);
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] = std::abs(a_Array[i]);
@@ -61,31 +56,26 @@ public:
/** Fills a 3D array with the values of the noise. */
void Generate3D(
- NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z]
- int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction
- NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
- NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
- NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ ///< Noise-space coords of the array in the Z direction
+ NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z]
+ int a_SizeX,
+ int a_SizeY,
+ int a_SizeZ, ///< Count of the array, in each direction
+ NOISE_DATATYPE a_StartX,
+ NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
+ NOISE_DATATYPE a_StartY,
+ NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
+ NOISE_DATATYPE a_StartZ,
+ NOISE_DATATYPE a_EndZ ///< Noise-space coords of the array in the Z direction
) const
{
int ArrayCount = a_SizeX * a_SizeY * a_SizeZ;
- m_Noise.Generate2D(
- a_Array, a_SizeX, a_SizeY, a_SizeZ,
- a_StartX, a_EndX,
- a_StartY, a_EndY,
- a_StartZ, a_EndZ
- );
+ m_Noise.Generate2D(a_Array, a_SizeX, a_SizeY, a_SizeZ, a_StartX, a_EndX, a_StartY, a_EndY, a_StartZ, a_EndZ);
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] = std::abs(a_Array[i]);
}
}
-protected:
+ protected:
N m_Noise;
-} ;
-
-
-
-
-
+};