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authorHowaner <franzi.moos@googlemail.com>2014-10-23 14:59:42 +0200
committerHowaner <franzi.moos@googlemail.com>2014-10-23 14:59:42 +0200
commit72bb299a4a4f74840c3b368c6669ddc3d32006ee (patch)
tree748fee756010b1f36aa95162f762e21ee0d19c0a /src/Mobs/ZombiePigman.cpp
parentMerge branch 'master' into ChunkLoader (diff)
parentFixed a crash in redstone simulator. (diff)
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Diffstat (limited to 'src/Mobs/ZombiePigman.cpp')
-rw-r--r--src/Mobs/ZombiePigman.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Mobs/ZombiePigman.cpp b/src/Mobs/ZombiePigman.cpp
index 05350f877..8b415b0af 100644
--- a/src/Mobs/ZombiePigman.cpp
+++ b/src/Mobs/ZombiePigman.cpp
@@ -19,7 +19,7 @@ cZombiePigman::cZombiePigman(void) :
void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
@@ -41,7 +41,7 @@ void cZombiePigman::KilledBy(TakeDamageInfo & a_TDI)
{
super::KilledBy(a_TDI);
- if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
+ if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer()))
{
// TODO: Anger all nearby zombie pigmen
// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?