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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-18 11:47:00 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-18 11:47:00 +0200
commitf1be1eb6743700515de3a522898ba99680cf24c0 (patch)
tree8659ffc129ddd0343d483f882462a3d81c23f86e /src/Mobs/Zombie.cpp
parentMCServer supports Minecraft v1.7.10 (diff)
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Diffstat (limited to 'src/Mobs/Zombie.cpp')
-rw-r--r--src/Mobs/Zombie.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index 725790ed9..30225c32d 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -42,7 +42,7 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cZombie::MoveToPosition(const Vector3f & a_Position)
+void cZombie::MoveToPosition(const Vector3d & a_Position)
{
// If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
if (