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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-18 11:47:00 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-18 11:47:00 +0200 |
commit | f1be1eb6743700515de3a522898ba99680cf24c0 (patch) | |
tree | 8659ffc129ddd0343d483f882462a3d81c23f86e /src/Mobs/Zombie.cpp | |
parent | MCServer supports Minecraft v1.7.10 (diff) | |
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Diffstat (limited to 'src/Mobs/Zombie.cpp')
-rw-r--r-- | src/Mobs/Zombie.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index 725790ed9..30225c32d 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -42,7 +42,7 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cZombie::MoveToPosition(const Vector3f & a_Position) +void cZombie::MoveToPosition(const Vector3d & a_Position) { // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement if ( |