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author | TheJumper <maximilian.springer@web.de> | 2014-02-23 19:44:58 +0100 |
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committer | TheJumper <maximilian.springer@web.de> | 2014-02-23 19:50:51 +0100 |
commit | 2cc597372afddbd798c2a8c2e754b3f9c7a36038 (patch) | |
tree | bb5202265e994a69e16041a86e8199563ee6e940 /src/Mobs/Witch.cpp | |
parent | BlockBed.cpp: Fixed Multiple people in one bed. (diff) | |
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Diffstat (limited to 'src/Mobs/Witch.cpp')
-rw-r--r-- | src/Mobs/Witch.cpp | 29 |
1 files changed, 22 insertions, 7 deletions
diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp index 25d27041f..6956f7b7a 100644 --- a/src/Mobs/Witch.cpp +++ b/src/Mobs/Witch.cpp @@ -18,13 +18,28 @@ cWitch::cWitch(void) : void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLASS_BOTTLE); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLOWSTONE_DUST); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GUNPOWDER); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_REDSTONE_DUST); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SPIDER_EYE); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_STICK); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SUGAR); + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + MTRand r1; + int DropTypeCount = (r1.randInt() % 3) + 1; + for (int i = 0; i < DropTypeCount; i++) + { + int DropType = r1.randInt() % 7; + switch (DropType) + { + case 0: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GLASS_BOTTLE); break; + case 1: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GLOWSTONE_DUST); break; + case 2: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); break; + case 3: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_REDSTONE_DUST); break; + case 4: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SPIDER_EYE); break; + case 5: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STICK); break; + case 6: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SUGAR); break; + } + } + AddRandomWeaponDropItem(a_Drops, LootingLevel); } |