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authorSafwat Halaby <SafwatHalaby@users.noreply.github.com>2015-12-13 06:33:59 +0100
committerSafwat Halaby <SafwatHalaby@users.noreply.github.com>2015-12-13 06:33:59 +0100
commit86b51083a174713eeaa4a9e602bb71acb51d55f5 (patch)
treec73d4b10ce1e4159a29b386e2d933ccaaa3c5d23 /src/Mobs/Villager.cpp
parentMerge pull request #2739 from Gargaj/patch-6 (diff)
parentDecoupled cMonster and path recalc logic, re-implemented recalc (diff)
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Diffstat (limited to 'src/Mobs/Villager.cpp')
-rw-r--r--src/Mobs/Villager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp
index 2dc753f52..41807e335 100644
--- a/src/Mobs/Villager.cpp
+++ b/src/Mobs/Villager.cpp
@@ -158,7 +158,7 @@ void cVillager::HandleFarmerPrepareFarmCrops()
void cVillager::HandleFarmerTryHarvestCrops()
{
// Harvest the crops if the villager isn't moving and if the crops are closer then 2 blocks.
- if (!m_IsFollowingPath && (GetPosition() - m_CropsPos).Length() < 2)
+ if (!m_PathfinderActivated && (GetPosition() - m_CropsPos).Length() < 2)
{
// Check if the blocks didn't change while the villager was walking to the coordinates.
BLOCKTYPE CropBlock = m_World->GetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);