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authorHowaner <franzi.moos@googlemail.com>2014-07-18 16:55:28 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-18 16:55:28 +0200
commit509d3d3b62c2dc5b328cf122c0fc5f0595b73721 (patch)
treeba04358da23a8a519e3139f64058709bbc208b4e /src/Mobs/Slime.cpp
parentSplit into more lines. (diff)
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Diffstat (limited to 'src/Mobs/Slime.cpp')
-rw-r--r--src/Mobs/Slime.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp
index 4e12fca51..4b123df12 100644
--- a/src/Mobs/Slime.cpp
+++ b/src/Mobs/Slime.cpp
@@ -9,7 +9,6 @@
-/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
cSlime::cSlime(int a_Size) :
super("Slime",
mtSlime,
@@ -36,7 +35,8 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
- if (GetSize() == 1)
+ // Only slimes with the size 1 can drop slimeballs.
+ if (m_Size == 1)
{
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
}