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author | tycho <work.tycho@gmail.com> | 2015-05-29 01:12:56 +0200 |
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committer | tycho <work.tycho@gmail.com> | 2015-05-29 01:12:56 +0200 |
commit | 4956e8700d9a578fc65481c0fcfddf812366f08b (patch) | |
tree | 47ae313c74a228d254b08c5a146bbd2ea10e08b7 /src/Mobs/Skeleton.cpp | |
parent | Fix comments (diff) | |
parent | Fixed Info.lua documentation (diff) | |
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Diffstat (limited to 'src/Mobs/Skeleton.cpp')
-rw-r--r-- | src/Mobs/Skeleton.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 9a99a107c..767e5b95c 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -50,12 +50,13 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSkeleton::Attack(std::chrono::milliseconds a_Dt) { + cFastRandom Random; m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { - // Setting this higher gives us more wiggle room for attackrate - Vector3d Speed = GetLookVector() * 20; - Speed.y = Speed.y + 1; + Vector3d Inaccuracy = Vector3d(Random.NextFloat(0.5) - 0.25, Random.NextFloat(0.5) - 0.25, Random.NextFloat(0.5) - 0.25); + Vector3d Speed = (m_Target->GetPosition() + Inaccuracy - GetPosition()) * 5; + Speed.y = Speed.y - 1 + Random.NextInt(3); cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); if (Arrow == nullptr) { |