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author | Howaner <franzi.moos@googlemail.com> | 2014-10-23 14:59:42 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-10-23 14:59:42 +0200 |
commit | 72bb299a4a4f74840c3b368c6669ddc3d32006ee (patch) | |
tree | 748fee756010b1f36aa95162f762e21ee0d19c0a /src/Mobs/Skeleton.cpp | |
parent | Merge branch 'master' into ChunkLoader (diff) | |
parent | Fixed a crash in redstone simulator. (diff) | |
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Diffstat (limited to 'src/Mobs/Skeleton.cpp')
-rw-r--r-- | src/Mobs/Skeleton.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index cd707f4bb..f17bc307c 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -23,7 +23,7 @@ cSkeleton::cSkeleton(bool IsWither) : void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; - if (a_Killer != NULL) + if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } @@ -71,20 +71,20 @@ void cSkeleton::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; - if (m_Target != NULL && m_AttackInterval > 3.0) + if (m_Target != nullptr && m_AttackInterval > 3.0) { // Setting this higher gives us more wiggle room for attackrate Vector3d Speed = GetLookVector() * 20; Speed.y = Speed.y + 1; cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); - if (Arrow == NULL) + if (Arrow == nullptr) { return; } if (!Arrow->Initialize(*m_World)) { delete Arrow; - Arrow = NULL; + Arrow = nullptr; return; } m_World->BroadcastSpawnEntity(*Arrow); |