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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-25 00:56:05 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-25 00:56:05 +0100 |
commit | b367a74d3e56927e3a1f55738fb13abd6d667814 (patch) | |
tree | b4b28321614a3f497fdaebf1bc54869b2cdc4beb /src/Mobs/Skeleton.cpp | |
parent | Miscellaneous improvements (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Skeleton.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 509c2191e..4c8e78988 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -30,15 +30,18 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSkeleton::MoveToPosition(const Vector3f & a_Position) { - m_Destination = a_Position; - // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. - if (!IsOnFire() && m_World->GetTimeOfDay() < 13187 && m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) + if ( + !IsOnFire() && + (m_World->GetTimeOfDay() < 13187) && + (m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) + ) { m_bMovingToDestination = false; return; } - m_bMovingToDestination = true; + + super::MoveToPosition(a_Position); } |