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authorbibo38 <bibo38@users.noreply.github.com>2016-10-12 14:38:45 +0200
committerMattes D <github@xoft.cz>2016-10-12 14:38:45 +0200
commitcb640ffea4a51a10db2e379ada8dc0487378ba09 (patch)
tree780ff243f439c9663b2f88e5df2805cc503f4f1d /src/Mobs/PassiveAggressiveMonster.cpp
parentFixed cProjectileEntity double destroy bug (#3397) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/PassiveAggressiveMonster.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp
index a1bb1138f..8715ba9c2 100644
--- a/src/Mobs/PassiveAggressiveMonster.cpp
+++ b/src/Mobs/PassiveAggressiveMonster.cpp
@@ -28,7 +28,7 @@ bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((GetTarget() != nullptr) && (GetTarget()->IsPlayer()))
{
- if (!static_cast<cPlayer *>(GetTarget())->IsGameModeCreative())
+ if (static_cast<cPlayer *>(GetTarget())->CanMobsTarget())
{
m_EMState = CHASING;
}
@@ -39,7 +39,8 @@ bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
-void cPassiveAggressiveMonster::EventSeePlayer(cEntity *, cChunk & a_Chunk)
+
+void cPassiveAggressiveMonster::EventSeePlayer(cPlayer *, cChunk & a_Chunk)
{
// don't do anything, neutral mobs don't react to just seeing the player
}