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author | Rorkh <rorkh@internet.ru> | 2021-09-18 11:10:31 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-10-02 22:18:18 +0200 |
commit | 4c5d9d38f45ae7c18a3e9799152305757a8a1d2a (patch) | |
tree | 6c369d0901427be8ab92bef9cd229e60a21486a0 /src/Mobs/Monster.h | |
parent | Snipe skeleton achievment (diff) | |
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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r-- | src/Mobs/Monster.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 410754663..0127ec4ce 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -108,6 +108,10 @@ public: /** Reads the monster configuration for the specified monster name and assigns it to this object. */ void GetMonsterConfig(const AString & a_Name); + /** Returns whether this mob spawns in the Nether in Vanilla. + This is a fixed value and is not affected by custom mob spawning settings. */ + virtual bool IsNetherNative(void); + /** Returns whether this mob is undead (skeleton, zombie, etc.) */ virtual bool IsUndead(void); |