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authorSafwatHalaby <SafwatHalaby@users.noreply.github.com>2015-05-30 09:03:34 +0200
committerSafwatHalaby <SafwatHalaby@users.noreply.github.com>2015-05-30 09:04:27 +0200
commita0f4e182b184f5adf7a73fe2ef6c92d966a9ec47 (patch)
tree6fc62c74a1523b41c8c7439fc26fac0055a5f1da /src/Mobs/Guardian.cpp
parentFix Destroy() calling behaviour (diff)
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Diffstat (limited to 'src/Mobs/Guardian.cpp')
-rw-r--r--src/Mobs/Guardian.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp
index cfe7861a6..1429e2b13 100644
--- a/src/Mobs/Guardian.cpp
+++ b/src/Mobs/Guardian.cpp
@@ -37,9 +37,10 @@ void cGuardian::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
+ m_IsFollowingPath = false; // Disable Pathfinding until it's fixed. TODO
+
// We must first process current location, and only then tick, otherwise we risk processing a location in a chunk
// that is not where the entity currently resides (FS #411)
-
Vector3d Pos = GetPosition();
// TODO: Not a real behavior, but cool :D