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authorp-mcgowan <mickeymcgowan@shaw.ca>2014-12-05 20:24:09 +0100
committerp-mcgowan <mickeymcgowan@shaw.ca>2014-12-05 20:24:09 +0100
commita8bbd5efe422dd20a6bdcfc18cd0befbfeb93f9d (patch)
tree8c1fa6af38d8997f0cc935b62362245373b5db86 /src/Mobs/Ghast.cpp
parentreformat (diff)
parentCheckBasicStyle: Check missing braces for control statements. (diff)
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Diffstat (limited to 'src/Mobs/Ghast.cpp')
-rw-r--r--src/Mobs/Ghast.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index c65c0d29a..fc8de8362 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -36,7 +36,7 @@ void cGhast::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
- if (m_Target != nullptr && m_AttackInterval > 3.0)
+ if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;