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author | Mattes D <github@xoft.cz> | 2014-04-24 22:12:28 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-04-24 22:12:28 +0200 |
commit | 85e0b0eae9a6b41fd349ba16534bcc985c9abdfa (patch) | |
tree | 287edd174804ca96887f7183ca14a31af5eeb92b /src/Mobs/CaveSpider.cpp | |
parent | Changed cByteBuffer constructor to take a size_t instead of int. (diff) | |
parent | Fixed class capitalization for the cave spider. (diff) | |
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Diffstat (limited to 'src/Mobs/CaveSpider.cpp')
-rw-r--r-- | src/Mobs/CaveSpider.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp new file mode 100644 index 000000000..56ecd2d28 --- /dev/null +++ b/src/Mobs/CaveSpider.cpp @@ -0,0 +1,47 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "CaveSpider.h" +#include "../World.h" + + + + + +cCaveSpider::cCaveSpider(void) : + super("CaveSpider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5) +{ +} + + + + + +void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + + // TODO: Check vanilla if cavespiders really get passive during the day / in daylight + m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE; +} + + + + + +void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING); + if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) + { + AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE); + } +} + + + + |