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authorpeterbell10 <peterbell10@live.co.uk>2017-06-13 21:35:30 +0200
committerLukas Pioch <lukas@zgow.de>2017-06-13 21:35:30 +0200
commit360d8eade0332f2c1aa5c205ca772cd506c35b26 (patch)
tree066fde557310742a39020bad9bc4aa2a5ef8d51a /src/MobSpawner.h
parentCorrected check for level of subcommand and fixed multiple levels not working (#3758) (diff)
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-rw-r--r--src/MobSpawner.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/MobSpawner.h b/src/MobSpawner.h
index 3a2776df4..dd5b64fba 100644
--- a/src/MobSpawner.h
+++ b/src/MobSpawner.h
@@ -5,7 +5,6 @@
#include "BlockID.h"
#include "ChunkDef.h"
#include "Chunk.h"
-#include "FastRandom.h"
#include "Mobs/Monster.h" // This is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it
@@ -66,7 +65,6 @@ protected :
bool m_NewPack;
eMonsterType m_MobType;
std::set<cMonster*> m_Spawned;
- cFastRandom m_Random;
} ;