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author | peterbell10 <peterbell10@live.co.uk> | 2017-06-13 21:35:30 +0200 |
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committer | Lukas Pioch <lukas@zgow.de> | 2017-06-13 21:35:30 +0200 |
commit | 360d8eade0332f2c1aa5c205ca772cd506c35b26 (patch) | |
tree | 066fde557310742a39020bad9bc4aa2a5ef8d51a /src/MobSpawner.h | |
parent | Corrected check for level of subcommand and fixed multiple levels not working (#3758) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/MobSpawner.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/MobSpawner.h b/src/MobSpawner.h index 3a2776df4..dd5b64fba 100644 --- a/src/MobSpawner.h +++ b/src/MobSpawner.h @@ -5,7 +5,6 @@ #include "BlockID.h" #include "ChunkDef.h" #include "Chunk.h" -#include "FastRandom.h" #include "Mobs/Monster.h" // This is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it @@ -66,7 +65,6 @@ protected : bool m_NewPack; eMonsterType m_MobType; std::set<cMonster*> m_Spawned; - cFastRandom m_Random; } ; |