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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-20 13:02:23 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-20 13:02:23 +0200
commitd0e7b2f18b15afbc78adfdcf7d1b7b3511a0a6ab (patch)
tree4f283dd99354a72bb8ba30da637b38adb5521b76 /src/MobProximityCounter.h
parentProper comment for DropBlock() (diff)
parentNBTChunkSerializer.cpp: Added break after serializing the splash potion (diff)
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Diffstat (limited to '')
-rw-r--r--src/MobProximityCounter.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/MobProximityCounter.h b/src/MobProximityCounter.h
index 79429eb60..2dabeaa21 100644
--- a/src/MobProximityCounter.h
+++ b/src/MobProximityCounter.h
@@ -27,11 +27,11 @@ protected :
cChunk& m_Chunk;
};
-public :
- typedef std::map<cEntity*,sDistanceAndChunk> tMonsterToDistance;
- typedef std::multimap<double,sMonsterAndChunk> tDistanceToMonster;
+public :
+ typedef std::map<cEntity*, sDistanceAndChunk> tMonsterToDistance;
+ typedef std::multimap<double, sMonsterAndChunk> tDistanceToMonster;
-protected :
+protected :
// this map is filled during collection phase, it will be later transformed into DistanceToMonster
tMonsterToDistance m_MonsterToDistance;
@@ -41,7 +41,7 @@ protected :
// this are the collected chunks. Used to determinate the number of elligible chunk for spawning.
std::set<cChunk*> m_EligibleForSpawnChunks;
-protected :
+protected :
// transform monsterToDistance map (that was usefull for collecting) into distanceToMonster
// that will be usefull for picking up.
void convertMaps();
@@ -55,7 +55,8 @@ public :
// return the mobs that are within the range of distance of the closest player they are
// that means that if a mob is 30 m from a player and 150 m from another one. It will be
// in the range [0..50] but not in [100..200]
- struct sIterablePair{
+ struct sIterablePair
+ {
tDistanceToMonster::const_iterator m_Begin;
tDistanceToMonster::const_iterator m_End;
int m_Count;