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authorTiger Wang <ziwei.tiger@outlook.com>2020-09-20 15:50:52 +0200
committerGitHub <noreply@github.com>2020-09-20 15:50:52 +0200
commit68cced73afe546328cf94ed07c57deee47bfadec (patch)
tree88be88e3fd4a208b9849e526f1877caa44058ab5 /src/Items/ItemSign.h
parentAdded armor and shulker box cleaning (#4875) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Items/ItemSign.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h
index cb9136db1..64d162f8d 100644
--- a/src/Items/ItemSign.h
+++ b/src/Items/ItemSign.h
@@ -41,7 +41,7 @@ public:
NIBBLETYPE ClickedBlockMeta;
a_World.GetBlockTypeMeta(a_ClickedBlockPos, ClickedBlockType, ClickedBlockMeta);
cChunkInterface ChunkInterface(a_World.GetChunkMap());
- bool IsReplacingClickedBlock = BlockHandler(ClickedBlockType)->DoesIgnoreBuildCollision(ChunkInterface, a_ClickedBlockPos, a_Player, ClickedBlockMeta);
+ bool IsReplacingClickedBlock = cBlockHandler::For(ClickedBlockType).DoesIgnoreBuildCollision(ChunkInterface, a_ClickedBlockPos, a_Player, ClickedBlockMeta);
// If the regular placement doesn't work, do no further processing:
if (!Super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_ClickedBlockPos, a_ClickedBlockFace, a_CursorPos))