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author | Howaner <franzi.moos@googlemail.com> | 2015-01-25 00:34:19 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2015-01-25 00:34:19 +0100 |
commit | 1eedccc56a1a80b42adbea8dbbe968d42c7fe712 (patch) | |
tree | a5fe3fb72a3c3918b2c4ba413c686f718f5d403c /src/Items/ItemHandler.h | |
parent | C++11 and function rename. (diff) | |
parent | Gamosocm support (diff) | |
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Diffstat (limited to 'src/Items/ItemHandler.h')
-rw-r--r-- | src/Items/ItemHandler.h | 39 |
1 files changed, 27 insertions, 12 deletions
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index 67c250a97..3ac664798 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -31,10 +31,35 @@ public: /** Force virtual destructor */ virtual ~cItemHandler() {} + + + /** Called when the player tries to place the item (right mouse button, IsPlaceable() == true). + The default handler uses GetPlacementBlockTypeMeta and places the returned block. + Override this function for advanced behavior such as placing multiple blocks. + If the block placement is refused inside this call, it will automatically revert the client-side changes. + Returns true if the placement succeeded, false if the placement was aborted for any reason. */ + virtual bool OnPlayerPlace( + cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ + ); + + /** Called when the player right-clicks with this item and IsPlaceable() == true, and OnPlace() is not overridden. + This function should provide the block type and meta for the placed block, or refuse the placement. + Returns true to allow placement, false to refuse. */ + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ); + + /** Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False */ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir); + /** Called when the client sends the SHOOT status in the lclk packet */ virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) { @@ -106,18 +131,8 @@ public: /** Can the anvil repair this item, when a_Item is the second input? */ virtual bool CanRepairWithRawMaterial(short a_ItemType); - /** Called before a block is placed into a world. - The handler should return true to allow placement, false to refuse. - Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block. - */ - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ); - - /** Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can't) DEFAULT: False */ + /** Returns whether this tool / item can harvest a specific block (e.g. iron pickaxe can harvest diamond ore, but wooden one can't). + Defaults to false unless overridden. */ virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType); static cItemHandler * GetItemHandler(int a_ItemType); |