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author | peterbell10 <peterbell10@live.co.uk> | 2017-07-31 21:50:40 +0200 |
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committer | Lukas Pioch <lukas@zgow.de> | 2017-08-01 08:21:20 +0200 |
commit | 8eb5672920f8834ffe6edbff62713963b8d2ba3d (patch) | |
tree | 9c63da705ae076f8989414a3bc123d0a12866d59 /src/Items/ItemHandler.cpp | |
parent | Updated plugin Core (diff) | |
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Diffstat (limited to 'src/Items/ItemHandler.cpp')
-rw-r--r-- | src/Items/ItemHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index c34b8b444..666ada904 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -395,9 +395,9 @@ bool cItemHandler::OnPlayerPlace( // Handler refused the placement, send that information back to the client: for (const auto & blk: blocks) { - a_World.SendBlockTo(blk.GetX(), blk.GetY(), blk.GetZ(), &a_Player); + a_World.SendBlockTo(blk.GetX(), blk.GetY(), blk.GetZ(), a_Player); } - a_World.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, &a_Player); + a_World.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); a_Player.GetInventory().SendEquippedSlot(); return false; } |