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author | x12xx12x <44411062+12xx12@users.noreply.github.com> | 2022-04-19 20:30:12 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2022-04-20 09:41:02 +0200 |
commit | 5ea7675eca4fe50feed7fc4b871075f8c937d8b1 (patch) | |
tree | 440c01c9c6b783b27155c631273c60d32092c38f /src/Items/ItemHandler.cpp | |
parent | Check height is within world for pistons and digging (#5396) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 73065bb14..67d4b2a43 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -1075,7 +1075,7 @@ void cItemHandler::OnPlayerPlace(cPlayer & a_Player, const cItem & a_HeldItem, c { // Tried to place a block into another? // Happens when you place a block aiming at side of block with a torch on it or stem beside it. - a_Player.SendBlocksAround(PlacePosition.x, PlacePosition.y, PlacePosition.z, 2); + a_Player.SendBlocksAround(PlacePosition, 2); a_Player.GetInventory().SendEquippedSlot(); return; } |