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authorx12xx12x <44411062+12xx12@users.noreply.github.com>2021-12-02 00:31:10 +0100
committerGitHub <noreply@github.com>2021-12-02 00:31:10 +0100
commit3ff57559e36d3254c64e334fbe3bdd47398fe16f (patch)
tree30a73d405640285863bfa9932afbee482f36b50c /src/Items/ItemFishingRod.h
parentAdded ExperienceAmount variable to HOOK_PLAYER_FISHING and HOOK_PLAYER_FISHED (#5345) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Items/ItemFishingRod.h15
1 files changed, 6 insertions, 9 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index 909f892c3..840ff7d5c 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -49,17 +49,14 @@ protected:
-class cItemFishingRodHandler:
+class cItemFishingRodHandler final:
public cItemHandler
{
using Super = cItemHandler;
public:
- cItemFishingRodHandler(int a_ItemType):
- Super(a_ItemType)
- {
- }
+ using Super::Super;
@@ -72,7 +69,7 @@ public:
const cItem & a_HeldItem,
const Vector3i a_ClickedBlockPos,
eBlockFace a_ClickedBlockFace
- ) override
+ ) const override
{
if (a_ClickedBlockFace != BLOCK_FACE_NONE)
{
@@ -108,7 +105,7 @@ public:
/** Reels back the fishing line, reeling any attached mob, or creating fished loot, or just breaking the fishing rod. */
- void ReelIn(cWorld & a_World, cPlayer & a_Player)
+ void ReelIn(cWorld & a_World, cPlayer & a_Player) const
{
cFloaterCallback FloaterInfo;
a_World.DoWithEntityByID(a_Player.GetFloaterID(), FloaterInfo);
@@ -140,7 +137,7 @@ public:
/** Reels back the entity, specified by the ID, and damages the fishing rod accordingly. */
- void ReelInEntity(cWorld & a_World, cPlayer & a_Player, UInt32 a_EntityID)
+ void ReelInEntity(cWorld & a_World, cPlayer & a_Player, UInt32 a_EntityID) const
{
auto PlayerPos = a_Player.GetPosition();
a_World.DoWithEntityByID(a_EntityID, [=](cEntity & a_Entity)
@@ -157,7 +154,7 @@ public:
- void ReelInLoot(cWorld & a_World, cPlayer & a_Player, const Vector3d a_FloaterBitePos)
+ void ReelInLoot(cWorld & a_World, cPlayer & a_Player, const Vector3d a_FloaterBitePos) const
{
auto LotSLevel = std::min(a_Player.GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLuckOfTheSea), 3u);