diff options
author | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
---|---|---|
committer | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
commit | 2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch) | |
tree | 713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/Items/ItemEmptyMap.h | |
parent | Fixed merge conflict (diff) | |
parent | Fixed some more minor issues with the redstone simulator. (diff) | |
download | cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar.gz cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar.bz2 cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar.lz cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar.xz cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar.zst cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.zip |
Diffstat (limited to 'src/Items/ItemEmptyMap.h')
-rw-r--r-- | src/Items/ItemEmptyMap.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h new file mode 100644 index 000000000..953673382 --- /dev/null +++ b/src/Items/ItemEmptyMap.h @@ -0,0 +1,62 @@ + +// ItemEmptyMap.h + + + + + +#pragma once + +#include "../Entities/Entity.h" +#include "../Item.h" + + + + + +class cItemEmptyMapHandler : + public cItemHandler +{ + typedef cItemHandler super; + + static const unsigned int DEFAULT_SCALE = 0; + +public: + cItemEmptyMapHandler() : + super(E_ITEM_EMPTY_MAP) + { + } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + { + UNUSED(a_Item); + UNUSED(a_BlockX); + UNUSED(a_BlockZ); + UNUSED(a_Dir); + + // The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it. + + const int RegionWidth = cChunkDef::Width * 8; + + int CenterX = (int)(floor(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth); + int CenterZ = (int)(floor(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth); + + cMap * NewMap = a_World->GetMapManager().CreateMap(CenterX, CenterZ, DEFAULT_SCALE); + + // Remove empty map from inventory + if (!a_Player->GetInventory().RemoveOneEquippedItem()) + { + ASSERT(!"Inventory mismatch"); + return true; + } + + if (NewMap == NULL) + { + return true; + } + + a_Player->GetInventory().AddItem(cItem(E_ITEM_MAP, 1, (short)(NewMap->GetID() & 0x7fff)), true, true); + + return true; + } +} ; |