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authorandrew <xdotftw@gmail.com>2014-02-23 14:03:40 +0100
committerandrew <xdotftw@gmail.com>2014-02-23 14:05:03 +0100
commitf47187394572027cbfa07884cba2f54eaa6972ec (patch)
tree1f87d8d3f350b1d0c3faf5963c2ad74482ac3174 /src/Items/ItemEmptyMap.h
parentManually exported DoWithMap (diff)
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-rw-r--r--src/Items/ItemEmptyMap.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h
index b06cf9d13..db28511f3 100644
--- a/src/Items/ItemEmptyMap.h
+++ b/src/Items/ItemEmptyMap.h
@@ -41,7 +41,7 @@ public:
int CenterX = round(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth;
int CenterZ = round(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth;
- cMap * NewMap = a_World->CreateMap(CenterX, CenterZ, DEFAULT_SCALE);
+ cMap * NewMap = a_World->GetMapManager().CreateMap(CenterX, CenterZ, DEFAULT_SCALE);
// Remove empty map from inventory
if (!a_Player->GetInventory().RemoveOneEquippedItem())